Add an audio feedback mechanism
to play confirmation or rejection sound on specific actions that are not visually detectable.
Here for Parent and Unparent (because it not visually detectable in HMD if the action was successful or not)
Fix also a bug where the HMD multiselection could stay active after we return in Desktop mode
Now it is deactivated when the create window are closed.
Fix a bug about tablet stuck in Landscape
when the create app was open in desktop and you put your VR Headset on,
then next time you open the tablet it was in landscape mode. (because a refresh was happening after the landscape set to false at the closure)
Now the condition is geared to deal with the situation.
Fix: Reset Landscape mode in HMD
In HMD, clicking on the button "Open this Domain's Asset server" is reverting the tablet to "portrait" mode
This fix forces the mode to return to Landscape if from the Asset server we click on the "Properties" tab.
This enhancement changes the behavior when a Material Entity is created using the Create App.
Previously, if we left the URL null, no entity was created.
With this fix, if we left the URL null, then the entity is created with "materialData" already set in materialURL (ready to use Material Data).
This fixes a refresh of the FILE value in the Create App Entity list when updating the imageURL of an Image Entity.
(It was missing in the condition that checks to add to the refresh of the list.)
This solves the issue #696.
This makes the sorting of the Zone in the Zone selector
with the uppercase grouped with the lowercase for a same letter
but uppercase always first.
(Note: Accented char are considered as a different letter. We would need to support exception cases for all the existing charsets. These are only entities descriptors, not really for literature.)
This change makes the Zones Selector sorted by zone names.
To address issue: renderWithZones: zone list incorrectly sorted. #354
(But this doesn't fix the problem with the scrolling)
Set the correct value to constant: ENTIRE_DOMAIN_SCAN_RADIUS
var ENTIRE_DOMAIN_SCAN_RADIUS = 27713;
to reach all the entities of a domain from the center,(including in the corners) the radius must be:
sqr((16000 ^2) + (16000) ^2 + (16000 ^2))
which is once rounded = to 27713.
Add the code to expose the Zones list to the entityProperty.
as support for the new "Multiple Zones Selector" Renderer type.
(Required to support the new property "renderWithZones" for PR #78)