druiz17
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ef050a09f9
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made requested changes and also allow entities/overlays to be grabbed by the grip button
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2017-09-07 14:42:46 -07:00 |
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Dante Ruiz
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3b357ad61e
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finshed handControllerGrab refactoring
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2017-09-01 17:07:26 -07:00 |
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Seth Alves
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3082c357f9
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cloning sort-of works... cloning an equipable doesn't
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2017-08-15 17:54:04 -07:00 |
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Seth Alves
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3b61e8518f
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near-trigger works? equip calls its entity methods now
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2017-08-15 14:46:48 -07:00 |
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Seth Alves
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ddca25672f
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trying to get near-triggering working
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2017-08-15 14:14:28 -07:00 |
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Seth Alves
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e6ac07d43d
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equipping mostly works
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2017-08-15 11:45:45 -07:00 |
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Seth Alves
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b2d7eefc97
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equip highlight works now
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2017-08-15 10:30:47 -07:00 |
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Seth Alves
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b52a406ff1
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trying to get equipping working
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2017-08-14 18:25:57 -07:00 |
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Seth Alves
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13424eb792
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kinematic-grab defaults to true
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2017-08-13 17:42:08 -07:00 |
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Seth Alves
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58b199e9f9
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far-grab sort-of works
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2017-08-13 15:54:03 -07:00 |
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Seth Alves
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c2861d29d2
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trying to get highlighting to work
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2017-08-13 13:49:17 -07:00 |
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Seth Alves
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327bc23b5c
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get ready for highlighting
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2017-08-13 11:41:12 -07:00 |
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Seth Alves
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e7437d66ef
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if a raypick hits something that's very close, put it into the nearby-entities list
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2017-08-12 17:49:02 -07:00 |
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Seth Alves
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ec93172676
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far-search rays work, but nothing else about far-grab.
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2017-08-12 17:27:48 -07:00 |
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Seth Alves
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505b564c62
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sort plugins isReady calls by plugin priority. hook up pickrays in data-gathering phase
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2017-08-12 13:14:00 -07:00 |
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Seth Alves
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7ae41064db
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tablet stylus works again
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2017-08-12 11:19:39 -07:00 |
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Seth Alves
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b4a54b017a
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plugins occupy activity-slots and more than one plugin may run at a time, as long as their slots aren't in conflict
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2017-08-11 12:15:41 -07:00 |
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Seth Alves
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0d0f147056
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port action-near-grab to dispatcher
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2017-08-09 17:48:35 -07:00 |
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Seth Alves
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cfe3981bc2
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cleanups
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2017-07-27 18:22:17 -07:00 |
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