Commit graph

15 commits

Author SHA1 Message Date
samcake
ef7ddce2b6 Trying to fix the problem of the background not showing correctly 2015-12-04 16:52:14 -08:00
samcake
a5475ed14d Early try fixing the lighting 2015-12-03 10:41:32 -08:00
Sam Gateau
00688172dd work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes 2015-09-14 15:49:05 -07:00
Sam Gateau
11beb51ec1 Clean up comments 2015-02-09 18:02:34 -08:00
Sam Gateau
871f9a849a CLean up the shader code for the blinn and the new PBR shading equation 2015-02-09 15:30:17 -08:00
Sam Gateau
c2761ac887 CLean up the shader code for the blinn and the new PBR shading equation 2015-02-09 15:26:14 -08:00
Sam Gateau
48fca4c11d introducing PBR shading 2015-02-08 23:22:14 -08:00
Sam Gateau
9b0036d010 adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
Sam Gateau
7d6161598b REvisiting the shaders for lighting on deferred pass 2015-02-04 13:31:39 -08:00
Sam Gateau
471da3935d working on the lighting 2015-01-29 17:11:50 -08:00
Sam Gateau
ae3233b119 in the middle of something 2015-01-27 15:44:10 -08:00
Sam Gateau
4151833549 cleaning up for pull request 2015-01-23 10:49:04 -08:00
Sam Gateau
0e38ea8854 Adding ambient sphere in the lighting equation and menu to control te presets 2015-01-16 09:41:43 -08:00
Sam Gateau
d1fb071208 Adding ambient sphere in the lighting equation and menu to control te presets 2015-01-16 09:38:53 -08:00
Sam Gateau
7ae9635ce7 Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00