samcake
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ef7ddce2b6
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Trying to fix the problem of the background not showing correctly
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2015-12-04 16:52:14 -08:00 |
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samcake
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a5475ed14d
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Early try fixing the lighting
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2015-12-03 10:41:32 -08:00 |
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Sam Gateau
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00688172dd
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work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
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2015-09-14 15:49:05 -07:00 |
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Sam Gateau
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11beb51ec1
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Clean up comments
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2015-02-09 18:02:34 -08:00 |
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Sam Gateau
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871f9a849a
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CLean up the shader code for the blinn and the new PBR shading equation
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2015-02-09 15:30:17 -08:00 |
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Sam Gateau
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c2761ac887
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CLean up the shader code for the blinn and the new PBR shading equation
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2015-02-09 15:26:14 -08:00 |
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Sam Gateau
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48fca4c11d
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introducing PBR shading
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2015-02-08 23:22:14 -08:00 |
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Sam Gateau
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9b0036d010
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
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Sam Gateau
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7d6161598b
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REvisiting the shaders for lighting on deferred pass
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2015-02-04 13:31:39 -08:00 |
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Sam Gateau
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471da3935d
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working on the lighting
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2015-01-29 17:11:50 -08:00 |
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Sam Gateau
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ae3233b119
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in the middle of something
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2015-01-27 15:44:10 -08:00 |
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Sam Gateau
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4151833549
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cleaning up for pull request
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2015-01-23 10:49:04 -08:00 |
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Sam Gateau
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0e38ea8854
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Adding ambient sphere in the lighting equation and menu to control te presets
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2015-01-16 09:41:43 -08:00 |
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Sam Gateau
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d1fb071208
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Adding ambient sphere in the lighting equation and menu to control te presets
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2015-01-16 09:38:53 -08:00 |
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Sam Gateau
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7ae9635ce7
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Refactoring the code from directional into DeferredLighting.slh
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2015-01-15 15:27:18 -08:00 |
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