* When trigger is depressed, any entities that are marked with a wearable equip-point
will become highlighted by a wireframe box (temporary art).
* The grab state machine is now defined by the CONTROLLER_STATE_MACHINE object.
this includes each state's name and updateMethod name.
* Support was added for entry and exit methods when changing states, this
functionality is used to draw and delete the hot spots when entering
and exiting the searching state.
Don't intersect with grab balls (not just lasers as before).
Don't run grab lasers through (2d or 3d) overlays.
Don't try to manage reticle in handControllerGrab because other scripts
do.