Chris Collins
ec4edf5030
Merge pull request #9130 from zzmp/feat/audio-threading
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Threaded Audio
2016-12-09 10:46:54 -08:00
sam
2427a16d6e
clean up and less changes
2016-12-09 03:05:25 -08:00
sam
914fc7fca8
rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
2016-12-09 02:58:09 -08:00
sam
7a97570949
Debugging the amd shader????
2016-12-09 02:12:31 -08:00
samcake
d851278acd
FIx the highlight issue, the gloss 2 is actually roughnees to the power of 4
2016-12-08 15:04:57 -08:00
Bradley Austin Davis
3fcd45a236
Optimized method for transforming axis aligned bounding boxes
2016-12-08 10:59:14 -08:00
Chris Collins
bc9f2b4007
Merge pull request #9163 from jherico/gl_context_preservation
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Preserve and restore the GL context when resizing QML surfaces
2016-12-07 09:08:36 -08:00
Bradley Austin Davis
5c3480e2a2
Preserve and restore the GL context when resizing QML surfaces
2016-12-07 05:02:45 -08:00
Howard Stearns
2eb8d9d0c4
Merge pull request #9153 from davidkelly/dk/machineFingerprint
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Machine fingerprint
2016-12-06 16:34:45 -08:00
Zach Pomerantz
b2f995d3df
algorithm->nestedEach in LimitedNodeList
2016-12-07 00:03:30 +00:00
David Kelly
562cd12bca
More CR feedback
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Breaking into 2 functions - one public, one private, so I can avoid
nested control structures and so on in dealing with errors on the
windows side of things. So, no more namespace, back to a class with
2 static functions, one public one private
2016-12-06 15:17:47 -08:00
David Kelly
dc47c5fc0c
CR feedback
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lame mistake - it is always the error branches that get you.
2016-12-06 11:12:50 -08:00
Brad Hefta-Gaub
b97012fc97
Merge pull request #9137 from jherico/msvc2015
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Fixes for building on MSVC 2015 / Qt 5.8
2016-12-06 10:25:16 -08:00
Chris Collins
6d4b1c4b97
Merge pull request #9155 from jherico/text_degrade_fix
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Fix drop in text rendering quality when texture memory is low
2016-12-06 09:23:32 -08:00
David Kelly
7880b5bfe0
Simple fallback now
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If the bios uuid isn't a valid UUID (on mac or windows it 'should be`)
then we read the fallback from the settings and use that, or create and
write one to the settings if it is missing.
2016-12-05 17:05:39 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
0c8105b551
Revert "Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1"
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This reverts commit 934148fea5
, reversing
changes made to d2b32c3084
.
2016-12-05 15:17:53 -08:00
Bradley Austin Davis
2ca4d0ab29
Fix drop in text rendering quality on texture memory constrained systems
2016-12-05 14:12:57 -08:00
David Kelly
54716f70e5
Now works on mac, small build change for that
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Plus does nothing for linux, but there's a comment.
2016-12-05 11:11:30 -08:00
sam
310e26011f
Fix the lighting problem at the outline of the shapes, use the depth buffer instead of the Linear depth buffer
2016-12-05 00:47:50 -08:00
David Kelly
643353a31e
Initial push
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Works on windows, have not tried it on mac. Lots more to do, but
need to get it pushed to remote just in case.
2016-12-02 15:46:20 -08:00
Brad Davis
5cbf7588ac
Fixes for building on MSVC 2015 / Qt 5.8
2016-12-02 14:58:09 -08:00
samcake
acdce95bba
Merge pull request #9140 from jherico/polyline_threading_fix
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Possible polyline crash fix
2016-12-02 14:16:14 -08:00
Chris Collins
6cb85e92b1
Merge pull request #9136 from samcake/hdr
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Fix a crash if current shader is null
2016-12-02 09:14:07 -08:00
Brad Davis
12ccbdac0b
Actually render polylines
2016-12-01 19:46:08 -08:00
Seth Alves
8fe7c3156a
Merge pull request #9138 from hyperlogic/bug-fix/3dsmax-fbx-reader-fixes
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Support for the 3ds Max object offset feature
2016-12-01 19:39:05 -08:00
Brad Hefta-Gaub
934148fea5
Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1
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Added jsdocs for MyAvatar
2016-12-01 18:11:25 -08:00
Anthony J. Thibault
35eeaad590
Added jsdocs for MyAvatar
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Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Seth Alves
d2b32c3084
Merge pull request #9057 from druiz17/childParent
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fixed children of parent object not being added back when performing an undo
2016-12-01 16:59:06 -08:00
Anthony J. Thibault
68b103b46b
Fix for missing fields in static initializer.
2016-12-01 15:21:49 -08:00
Dante Ruiz
348c0c95e5
conforming to coding standard and better variable naming
2016-12-01 22:22:17 +00:00
Brad Davis
5bade2ef9a
Add locking around the code that reads polyline entity data and builds GPU structures for them
2016-12-01 14:14:17 -08:00
Chris Collins
942850293e
Merge pull request #9105 from druiz17/teleportBug
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Fix for unable to teleport to areas that you should
2016-12-01 11:35:06 -08:00
Seth Alves
efe9571ab8
Merge pull request #8691 from highfidelity/out-of-body-experience
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Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Dante Ruiz
0c9cd5803a
added descendant checking
2016-12-01 10:54:26 -08:00
Dante Ruiz
c52f893273
isChildOfParent
2016-12-01 10:54:26 -08:00
samcake
ff39ec6753
fix a potential crash if the current shaderObject is null
2016-12-01 10:51:32 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
ae699e2a65
add initializer for member variable
2016-12-01 10:41:40 -08:00
Andrew Meadows
445c730ca3
remove cruft, fix formatting and spelling
2016-12-01 10:38:13 -08:00
Andrew Meadows
333e9ec7f4
Merge pull request #9128 from Polyrhythm/ryan/v3-and-shader-helpers
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Vec3 and shader helpers
2016-12-01 10:32:34 -08:00
Chris Collins
19b5e7cd86
Merge pull request #9054 from howard-stearns/third-person-lasers
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make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Brad Hefta-Gaub
e0bcbb08ff
Merge pull request #9134 from samcake/blue
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Fix a bug when using the gpu::Batch::_glUniform*() calls with a bad location
2016-12-01 09:03:56 -08:00
sam
3d29187156
FIx a potential bug when using _glUniform calls with an invalid location
2016-12-01 02:44:04 -08:00
sam
6342762fde
FIx a potential bug when using _glUniform calls with an invalid location
2016-12-01 02:39:52 -08:00
Anthony J. Thibault
e96676fea4
Support for the 3ds Max object offset feature
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FBXReader now supports the GeometricTranslation, GeometricRotation and GeometricScaling FBX fields.
These offsets are applied directly to the mesh vertices, as they are never animated and the rest of our
rendering and animation system would have difficulty supporting them otherwise.
2016-11-30 18:28:55 -08:00
Ryan Jones
7b0756c745
remove lerp in deference to mix, adjust naming conventions, namespace shader helper functions
2016-11-30 16:37:04 -08:00
Zach Pomerantz
8a6dcdeb68
mix audio with single node list read lock
2016-11-30 16:37:34 -05:00
samcake
c3db2704ed
Merge pull request #9126 from jherico/gl_debugging
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Working on OpenGL debuggability
2016-11-30 10:51:58 -08:00
Dante Ruiz
1b20cc8bd0
more clean up
2016-11-30 18:28:50 +00:00