Commit graph

9 commits

Author SHA1 Message Date
Atlante45
69ce0a383e Add sitting animations 2017-02-27 16:38:54 -08:00
David Rowe
0cc499b08b Point index fingers and raise thumbs if not touching controls 2017-02-25 14:20:23 +13:00
David Rowe
a205d2a00c Use animation for pointing index finger instead of setting joint angles 2017-02-25 11:36:06 +13:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
f9a1a21b2c apply linearMoveBlend to idleToWalk transition to reduce foot sliding 2016-09-26 14:24:01 -07:00
Anthony J. Thibault
0a72805874 Tuned transition from idle to back to reduce foot sliding 2016-09-26 10:41:16 -07:00
Anthony J. Thibault
203ff95849 Animation tuning to reduce foot sliding.
* Navigation walk speed has been reduced
* Tuned IdleToWalk timescale and interp time to reduce foot sliding
* Tuned fwd, back and lateral characteristicSpeeds to better match the
  animations.  This reduces foot sliding when moving forward and backward.
* Reduced rig state machine hysteresis to 1/60th of a second.
2016-09-26 09:59:50 -07:00
Anthony J. Thibault
0f1ff87f78 Updated default idle and turn animations.
* idle is less masculine and works better on prescilla & art3mis avatars.
* idle to walk transition is updated to work with this new idle.
* turn in place animations are improved.
* fly animation is more symmetric.
2016-05-09 18:43:30 -07:00
Anthony J. Thibault
8e5785cdf8 Avatar animations are now stored locally
Improves FTUE, by no longer going over the network to download default avatar animations.
This also includes support for relative animation urls within the animation.json
2016-04-19 16:11:14 -07:00