Olivier Prat
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290d106cf4
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Shapes are working again. Had to re-specialize all the payload hooks for ShapePayload::Pointer...
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2017-07-17 11:37:50 +02:00 |
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Olivier Prat
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1b8696fdda
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First draft of custom pipeline on geometry cache
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2017-07-13 17:09:49 +02:00 |
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Brad Davis
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fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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SamGondelman
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b794259b7d
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fixed procedural entity fade
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2016-08-05 16:15:10 -07:00 |
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SamGondelman
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ac9a80131a
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
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SamGondelman
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27bacc9165
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try to fade in procedural shapes
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2016-08-03 14:33:05 -07:00 |
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SamGondelman
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2eb0c7735f
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working on fading shape entities
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2016-08-03 13:30:05 -07:00 |
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SamGondelman
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d63a0ef08f
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working on making other entities transparent
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2016-08-02 18:09:42 -07:00 |
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Brad Davis
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cd1e910844
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Add a generic shape primitive
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2016-05-21 23:46:44 -07:00 |
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