Olivier Prat
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08b06281f4
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Min / Max cascade distance computation
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2017-11-10 16:17:09 +01:00 |
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Olivier Prat
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e0b36b800f
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Added Cascade subclass in LightStage Shadow
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2017-11-10 14:55:49 +01:00 |
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Olivier Prat
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44393f12d9
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Adjusted bias
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2017-10-26 17:41:54 +02:00 |
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Olivier Prat
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9eed69d7ef
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Trying to pin point a zone bug
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2017-10-26 15:11:42 +02:00 |
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Olivier Prat
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6cf689a385
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First draft version of tighter shadow frustum
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2017-10-26 12:42:36 +02:00 |
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Olivier Prat
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a34db5f26d
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Shadows are now cast by the current zone key light (sun)
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2017-10-24 11:09:36 +02:00 |
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Olivier Prat
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10643feb78
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
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Olivier Prat
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2f9885870b
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First merge with Sam's fader branch with custom pipeline support in shape plumber
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2017-07-12 17:29:21 +02:00 |
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Sam Gateau
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0c3755483b
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
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Sam Gateau
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4edea433ce
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Rename the _pipeline into _shapePipeline in the render::Args
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2017-07-10 12:16:53 +02:00 |
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Olivier Prat
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06d69d04c3
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Olivier Prat
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8a12d0c106
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
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Sam Gateau
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6ab2dccd38
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less comments & constant
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2017-06-26 16:52:04 +02:00 |
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Sam Cake
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07e18eb3a8
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Keep cleaning up the DeferredLightingEffect , removing stage s from there...
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2017-06-22 01:12:32 -07:00 |
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Olivier Prat
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24d45e0f5b
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Updated from upstream master because of change of protocol
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2017-06-13 10:43:25 +02:00 |
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Olivier Prat
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7d58c9a741
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Fixed fade for shadow job
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2017-06-08 17:09:08 +02:00 |
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samcake
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bac66ee4c7
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
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samcake
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8e73fa3eb4
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Separating the task classes in their own folder, and easing the declaration
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2017-04-21 18:16:07 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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a458828590
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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Zach Pomerantz
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8d63067fa5
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templatize graphics engine tasks' run method
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2016-12-23 14:58:40 -05:00 |
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Zach Pomerantz
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dbf4f2d23b
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mv shadow task setup to jobs
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2016-12-23 14:58:40 -05:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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samcake
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4bf93f66df
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Cleaning up the lights and the light stage
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2016-08-26 17:47:20 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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Zach Pomerantz
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e4dabc6be4
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fix task config initialization
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2016-07-14 13:16:19 -07:00 |
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Zach Pomerantz
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e1971f5ed3
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Fix shadow bounds checking
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2016-05-18 18:58:28 -07:00 |
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Andrew Meadows
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bcf2cc8074
|
use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
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2016-05-05 18:28:27 -07:00 |
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Andrew Meadows
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60a72c6660
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getViewFrustum() provides const pointer
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2016-05-05 18:28:27 -07:00 |
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Zach Pomerantz
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30fbd99d11
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Factor out SortTask to fix shadows
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2016-02-26 16:04:15 -08:00 |
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Zach Pomerantz
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6c3dd027a7
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Use spatial tree for shadow fetch
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2016-02-26 14:46:41 -08:00 |
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Zach Pomerantz
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7804ee22d4
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Consolidate stats for opaque/transparent/other
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2016-02-23 12:14:00 -08:00 |
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samcake
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54b9c1ac0d
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Merge pull request #6962 from zzmp/feat/task-io
Reduce code duplication for render::Job::Model
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2016-01-28 09:31:26 -08:00 |
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samcake
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f4e0352f61
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Merge pull request #6930 from zzmp/feat/bubble-render-settings
Bubble up render settings from CPP to JS/QML
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2016-01-27 14:20:51 -08:00 |
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Zach Pomerantz
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61f337b490
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Hold Varying constant over task ctor
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2016-01-26 17:43:41 -08:00 |
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Zach Pomerantz
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5009e8702e
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Cleanup new render settings
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2016-01-26 15:58:50 -08:00 |
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Zach Pomerantz
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2da2bc60db
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Tie shadow frustum to boom offset
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2016-01-26 12:26:16 -08:00 |
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Zach Pomerantz
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59ac93485e
|
Propogate configuration changes through tasks
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2016-01-25 15:18:13 -08:00 |
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Zach Pomerantz
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56cc4dc223
|
Add Job::Config to RenderShadowTask
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2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
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f3265db298
|
Gut RenderContext
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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2e1fbf66ad
|
Refine Configuration for render::Job
wip
wip
wip
wip
|
2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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dee8e0ba9d
|
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
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samcake
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4e5869b247
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-01-20 16:30:24 -08:00 |
|
Zach Pomerantz
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0c798c06a9
|
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-20 14:51:42 -08:00 |
|
samcake
|
35ea04ae7c
|
fixing the bug that kept AO when ao is off...
|
2016-01-20 11:13:50 -08:00 |
|
Zach Pomerantz
|
568ae2e7bc
|
Move ShoudRenderFunctor to render::CullFunctor
|
2016-01-19 11:24:11 -08:00 |
|
Zach Pomerantz
|
7a5562abce
|
Do not cauterize bones in SHADOW_RENDER_MODE
|
2016-01-18 20:51:28 -08:00 |
|
Zach Pomerantz
|
1b36d56b7a
|
Add shadowmap as a debug feature
|
2016-01-18 17:12:42 -08:00 |
|
Zach Pomerantz
|
7f3e102b5e
|
Rename renderLights to renderItems
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
7fd20bb036
|
Set shadow pipelines manually to avoid duplication
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
625eee2b9c
|
Clean RenderShadowTask ctor
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
562c909ad8
|
Update shadow shaders
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
b2c9cf7452
|
Fit shadowmap to viewFrustum better
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
b423bc38ba
|
Remove magic numbers
|
2016-01-15 10:46:01 -08:00 |
|
Zach Pomerantz
|
c704a8d8c5
|
Add RenderShadowTask
|
2016-01-14 13:53:11 -08:00 |
|