Howard Stearns
a907c5757b
Do not reset animation frame when restarting while we're fading out.
...
Keeps it smooth if we're oscillating on some theshold between running and not.)
2015-08-31 11:09:28 -07:00
Anthony J. Thibault
b7009b4631
Fix for animation resources
...
The problem was that the invokeMethod between the AnimationReader thread
and the main thread was failing, because FBXGeometry* wasn't a registered meta type.
So, I ended up normalizing the AnimationReader class to be more like GeometryReader,
in that it uses singles and slots to communicate success and failure, rather then
invokeMethod.
2015-08-21 16:09:06 -07:00
Howard Stearns
61198a658c
Smooth fading of animations in and out.
...
Also, turn on the secret rig animations from Javascript with MyAvatar.setEnableRigAnimations(true). (persists)
2015-08-04 17:04:15 -07:00
Howard Stearns
78a900c866
Prototype blend. Just equal weighting for now.
2015-07-30 17:01:48 -07:00
Howard Stearns
4e298d815d
Add the joint mapping necessary for playing animations in the rig.
2015-07-24 14:07:32 -07:00
Seth Alves
d5400e2b9d
Merge branch 'rig' of github.com:howard-stearns/hifi into rig
2015-07-23 15:14:23 -07:00
Seth Alves
33c97a1833
get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes
2015-07-23 15:14:10 -07:00
Howard Stearns
9593668110
Bring animation file headers up to date.
2015-07-23 15:08:22 -07:00
Seth Alves
ee334ff826
JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates.
2015-07-22 18:43:10 -07:00
Seth Alves
bcd6b30ec3
move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists
2015-07-17 13:31:48 -07:00