dooglifeSF
577a82f750
Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx.
2019-08-28 10:10:39 -07:00
dooglifeSF
7856ab611f
rig shoulder rotation order fixed, animations batch converted and polished, json updated with new ranges for side steps, tabs converted to spaces
2019-06-27 11:37:05 -07:00
dooglifeSF
e25913f136
fix finger collapse in talks and idles - caused by finger joints bending more than 90 degrees in Y
2019-06-20 16:05:18 -07:00
dooglifeSF
3eef23fe98
change base idle more frequently, add more motion to idle02, improve head movements in talks, add head movement to talk_armsdown
2019-06-19 16:19:42 -07:00
dooglifeSF
255777c82d
bring latest changes to idles, locomotion and animation json into hifi from hifi-animation
2019-06-19 09:49:42 -07:00
dooglifeSF
51b5f6093a
locomotion and idles bug fixes, json updated with correct values, AnimStats.cpp on screen debug text timeout pushed to 20 seconds
2019-06-17 08:58:15 -07:00
Anthony Thibault
ff645be78b
Update animations for jump, inAir and less feminine walk cycle
2018-09-07 17:09:55 -07:00
amantley
375d726535
added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file
2018-08-03 16:48:43 -07:00
Anthony J. Thibault
0f1ff87f78
Updated default idle and turn animations.
...
* idle is less masculine and works better on prescilla & art3mis avatars.
* idle to walk transition is updated to work with this new idle.
* turn in place animations are improved.
* fly animation is more symmetric.
2016-05-09 18:43:30 -07:00
Anthony J. Thibault
8e5785cdf8
Avatar animations are now stored locally
...
Improves FTUE, by no longer going over the network to download default avatar animations.
This also includes support for relative animation urls within the animation.json
2016-04-19 16:11:14 -07:00