Stephen Birarda
775898893b
add deletion of unmapped files during delete op
2016-04-11 08:57:07 -07:00
Stephen Birarda
fae9b061a3
promote a debug to info
2016-04-11 08:42:52 -07:00
Stephen Birarda
4d0976f730
remove migration code for pre-mapping migrations
2016-04-11 08:41:42 -07:00
Brad Davis
df8ad57185
Fix FPS counter
2016-04-11 00:25:16 -07:00
Brad Hefta-Gaub
cc418c615f
Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
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treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Andrew Meadows
013f575cc9
Merge pull request #7632 from sethalves/fix-physics-feedback-loop
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avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-10 10:40:09 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Brad Davis
5a5583d3a5
PR comments
2016-04-09 21:43:50 -07:00
Seth Alves
2aa3e5d418
re-enabled EntityItem::simulateKinematicMotion for things with parents
2016-04-09 09:06:18 -07:00
Seth Alves
3890a71433
treat children of avatars and children of entities differently until this is fixed
2016-04-09 08:37:41 -07:00
Brad Davis
c5b5746646
Save the set of running scripts when they change, as well as at shutdown
2016-04-08 17:29:54 -07:00
Brad Davis
7827c0f6f6
Suppress key release events for presses that were absorbed by QML
2016-04-08 17:09:11 -07:00
Stephen Birarda
bf3324fc6b
hold download of ATP script if Asset Server isn't ready
2016-04-08 15:28:12 -07:00
Anthony J. Thibault
93a5bdd79a
Prevent avatar rotation due to HMD head turning in third-person camera.
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Also, fix one frame glitch during snap turning, by updating the sensorToWorld matrix
after the MyAvatar::updateOrientation rotates the avatar, but before we perform IK.
2016-04-08 15:27:43 -07:00
Brad Hefta-Gaub
f1f8fd8a24
fix export of animation properties
2016-04-08 14:40:06 -07:00
Stephen Birarda
1df0dce971
use ResourceRequest in Agent to handle ATP scripts
2016-04-08 14:38:26 -07:00
Brad Davis
b87e8220c4
Merge pull request #7619 from imgntn/noRefresh
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Remove refresh feature from edit.js for now
2016-04-08 13:35:17 -07:00
Seth Alves
95f446183f
use for loop rather than iterator
2016-04-08 13:32:33 -07:00
Brad Davis
2353daa254
Merge pull request #7614 from ctrlaltdavid/20876
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Disable arrow keys being able to move between HTML form fields
2016-04-08 13:28:30 -07:00
Brad Davis
8e1e11a6f8
Merge pull request #7615 from zzmp/fix/amd-particles
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Add explicit layout to textured particle shader
2016-04-08 13:19:41 -07:00
Seth Alves
6088612ce0
guard access to _missingParent vector with a lock to allow safe access from multiple threads
2016-04-08 13:16:30 -07:00
Anthony J. Thibault
711a1b8c7d
Avatar: update renderItems when avatar position or render mesh is in the frustum.
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Previously, when render mesh was visible the renderItems they were not updated with the latest avatar mixer joints rotations and position.
This would result in a frozen avatar being visible.
Now the renderItems are updated when the render mesh is in the frustum or the bounding sphere around the avatar position is visible.
2016-04-08 13:14:50 -07:00
Brad Hefta-Gaub
7ba08dd137
Merge pull request #7613 from hyperlogic/tony/model-entity-render-fix
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Reading animation properties without an entityTree lock is considered harmful
2016-04-08 10:37:17 -07:00
samcake
ef70d41cf4
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-04-08 09:41:35 -07:00
Ryan Huffman
6232c82f66
Update BugSplat to only send first and last log files
2016-04-08 09:39:25 -07:00
Ryan Huffman
2d60a9a51e
Reduce log size limit from 1MB to 512KB
2016-04-08 09:39:08 -07:00
samcake
4374bd26ae
Disabling COmpression
2016-04-08 01:37:27 -07:00
James B. Pollack
b407e20e4b
remove regexp
2016-04-08 00:52:09 -07:00
James B. Pollack
fba6a74cf6
remove refresh for now
2016-04-08 00:50:15 -07:00
samcake
be178e9e09
fixing warnings
2016-04-07 23:44:28 -07:00
samcake
04e71df3bc
fixing a stupid code and a warning
2016-04-07 23:05:50 -07:00
Brad Hefta-Gaub
35c8ae3381
Merge pull request #7618 from sethalves/fix-voxel-icons
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host voxel icons on s3 rather than hungry.com
2016-04-07 20:58:08 -07:00
Seth Alves
723af9bcbd
host voxel icons on s3 rather than hungry.com
2016-04-07 20:34:34 -07:00
samcake
76dd740578
Cleaning up to test before merge, not solved the stuttering happening when using compressed textures. cleaned up a bit of the TextureMap doanload callbacks
2016-04-07 20:05:05 -07:00
Zach Pomerantz
e54cfce392
Disable qml alpha gradients for AMD
2016-04-07 18:27:36 -07:00
Zach Pomerantz
e08c9db469
Expose GL property to QML
2016-04-07 18:27:07 -07:00
PhilipRosedale
61f4009b22
Simple golfclub that makes and jumps to balls
2016-04-07 18:03:45 -07:00
Zach Pomerantz
be489e8728
Codify qt qml version in one header
2016-04-07 17:35:31 -07:00
Zach Pomerantz
4e3ab73941
layout std140 in particle shader
2016-04-07 17:27:51 -07:00
Brad Hefta-Gaub
d79d66c34e
Merge pull request #7601 from ctrlaltdavid/20871
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Entities editor fixes
2016-04-07 17:14:00 -07:00
Brad Hefta-Gaub
5287c174b4
Merge pull request #7605 from jherico/route_log_errors
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Fixing logging errors on initial load of controller routes
2016-04-07 17:13:13 -07:00
David Rowe
86d314f31a
Clarify code comment
2016-04-08 10:47:45 +12:00
David Rowe
e37e46d34a
Disable arrow keys being able to move between HTML form fields
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Moving between form fields with arrow keys makes it to easy to make
unintended changes to adjacent fields.
2016-04-08 10:30:00 +12:00
Brad Hefta-Gaub
3d94558d6b
Merge pull request #7589 from jherico/oculus_input
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Support oculus remote input
2016-04-07 15:05:45 -07:00
Brad Hefta-Gaub
157dd96303
Merge pull request #7612 from ZappoMan/mirrorReturnsToLastView
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when using the fullscreen mirror hot key, return to the view mode you were in when leaving full screen mirror
2016-04-07 14:56:53 -07:00
Brad Davis
d3f5f6ed00
Merge pull request #7609 from ZappoMan/reduceLogSpam
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reduce log spam for the deadlock watchdog
2016-04-07 14:51:02 -07:00
Brad Hefta-Gaub
772e7b95f6
Merge pull request #7584 from zzmp/log/dep-is-set
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Avoid warning for expected unset PresentThread
2016-04-07 14:47:56 -07:00
Brad Hefta-Gaub
e7d75cb22e
Merge pull request #7573 from sethalves/update-collision-hulls-of-avatar-children
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Update collision hulls of avatar children
2016-04-07 14:47:44 -07:00
Brad Davis
72d8990fed
Fix menu launch from Oculus remote
2016-04-07 14:13:02 -07:00
Anthony J. Thibault
8f530ceaf9
Reading animation properties without an entityTree lock is considered harmful
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In RenderableModelEntityItem::update() make a copy of the _animationProperties, which is under the entityTree lock.
In RenderableModelEntityItem::render() read from the copy of _animationProperties when not under the entityTree lock.
2016-04-07 13:42:40 -07:00