Seth Alves
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dac57c44da
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if measured acceleration is close to zero, send zero to entity server, else send gravity
|
2015-04-17 15:05:47 -07:00 |
|
Seth Alves
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292ba20cf3
|
pull andrew's measure-acceleration branch
|
2015-04-17 11:35:12 -07:00 |
|
Andrew Meadows
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619d1ba191
|
rename to measureAcceleration
|
2015-04-16 14:09:33 -07:00 |
|
Andrew Meadows
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5180e7e715
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measure linear velocity of moving objects
|
2015-04-16 13:44:17 -07:00 |
|
Seth Alves
|
b21cc357e4
|
undo stop-sending hack
|
2015-04-14 16:08:53 -07:00 |
|
Andrew Meadows
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5776df1012
|
load dynamic obj as inactive when not moving
|
2015-02-25 12:07:19 -08:00 |
|
Andrew Meadows
|
f2bcdfa2b4
|
update _lastSimulated for kinematic motion
|
2015-01-23 13:10:41 -08:00 |
|
Andrew Meadows
|
d173afaa70
|
add support for non-physical kinematic movement
|
2015-01-23 11:01:46 -08:00 |
|
Andrew Meadows
|
86583f3f3f
|
physics collisions emit script collision events
|
2015-01-21 11:27:32 -08:00 |
|
Andrew Meadows
|
790d07d346
|
track known contacts and generate collision events
|
2015-01-20 14:18:10 -08:00 |
|
Andrew Meadows
|
549e3fac5f
|
store backpointer to MotionState in btRigidBody
|
2015-01-20 10:45:58 -08:00 |
|
Andrew Meadows
|
d5119b3532
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/EntityMotionState.h
libraries/physics/src/ObjectMotionState.cpp
libraries/physics/src/PhysicsEngine.cpp
libraries/physics/src/PhysicsEngine.h
|
2015-01-16 14:36:27 -08:00 |
|
Andrew Meadows
|
3fed38793e
|
merge andrew/origin/inertia to andrew/local/inertia
|
2015-01-15 17:55:51 -08:00 |
|
Andrew Meadows
|
250fd98fee
|
support for simple kinematic motion
|
2015-01-15 17:51:01 -08:00 |
|
Andrew Meadows
|
ff171a5782
|
Bullet is now required dependency
|
2015-01-15 10:27:43 -08:00 |
|
Andrew Meadows
|
03b8badd81
|
EntityItem stores density rather than mass.
|
2015-01-14 15:00:57 -08:00 |
|
Andrew Meadows
|
dcca5d532a
|
fix for glitchy physics updates
The main problem was: ObjectMotionState::_sentPosition and friends
were not being updated when the EntityServer update arrives.
|
2015-01-13 14:00:37 -08:00 |
|
Andrew Meadows
|
4946ec18b6
|
remove some TODO comments
|
2015-01-09 09:28:01 -08:00 |
|
Andrew Meadows
|
244a8503ef
|
include damping in remote extrapolation model
|
2015-01-05 14:48:16 -08:00 |
|
Andrew Meadows
|
30200ef7eb
|
add damping to ObjectMotionState
|
2015-01-05 09:17:46 -08:00 |
|
Andrew Meadows
|
b3731e9530
|
hack for "reliable" packet send when objects stop moving
|
2014-12-15 14:36:27 -08:00 |
|
Andrew Meadows
|
fd8e3f6169
|
add moved entities to lists for sorting
and also for outgoing packet updates
|
2014-12-12 13:28:12 -08:00 |
|
Andrew Meadows
|
ad7641c7e0
|
repairs to build when Bullet not found
|
2014-12-11 16:05:45 -08:00 |
|
Andrew Meadows
|
4977bfb708
|
ObjectMotionState puts self on outgoing queue
|
2014-12-11 12:40:43 -08:00 |
|
Andrew Meadows
|
572ceb75a4
|
clarification of what outgoing flags are about
|
2014-12-11 12:07:53 -08:00 |
|
Andrew Meadows
|
11f1ad1d7f
|
move worldOffset into ObjectMotionState
add more methods for getting/clearing incoming/outgoing flags
|
2014-12-11 10:52:34 -08:00 |
|
Andrew Meadows
|
ab75150175
|
moved position/velocity send history to base class
|
2014-12-10 17:00:23 -08:00 |
|
Andrew Meadows
|
3c67400e13
|
namechange CustomMotionState to ObjectMotionState
|
2014-12-03 11:12:04 -08:00 |
|