Commit graph

33 commits

Author SHA1 Message Date
HifiExperiments
79484c4b1d Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
HifiExperiments
c4cf2ba483 cleanup + fixing mirrors 2024-10-30 15:59:12 -07:00
HifiExperiments
ce7c304025 Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
HifiExperiments
9da9eb3ca6 DRY up stage classes with templates 2024-10-21 16:41:40 -07:00
HifiExperiments
f7c17d6035 new procecural particle entity type 2024-03-21 16:43:09 -07:00
HifiExperiments
d5e251d8da minor cleanup, copyright 2024-02-28 15:23:04 -08:00
HifiExperiments
56f697e5f0 merge old work 2024-02-24 23:26:34 -08:00
Dale Glass
e7591d6794
Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
c6e4e5de37
Revert "Mirrors + Portals" 2024-01-13 11:18:08 +01:00
HifiExperiments
89e6cbbfa4 mirrors wip 2023-11-13 14:40:56 -08:00
Anna
4e4f8866cd fix android/mac build error 2019-07-30 13:15:26 -07:00
Anna
f58400950a made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility 2019-07-30 11:57:01 -07:00
Anna
8aef9db4b9 works on android! 2019-07-26 20:09:18 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Sam Gateau
a278e6c52c REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
Sam Gateau
b5e4a47375 Proper allocation of the resource in forward and starting to remove the ui as we have it 2019-06-19 17:33:26 -07:00
Sam Gateau
251faf2171 Trying to clean up the solution... 2019-06-18 17:08:08 -07:00
Sam Gateau
e5a772a9b8 Introducing the HUD layer rendering pass into it s own task and file 2019-06-14 17:54:15 -07:00
Sam Gateau
12f8c7486b getting rescaling to work for forward yop 2019-06-14 00:48:07 -07:00
Sam Gateau
5288314d02 Drafting ways to rescale in forward 2019-06-13 17:42:32 -07:00
SamGondelman
eb8c722080 fix runtime switch 2019-05-13 09:58:55 -07:00
Sam Gateau
34db48d3a3 Merging and resolving conflict 2019-02-14 17:03:44 -08:00
Sam Gateau
98a5ec84a9 Adjusting the HUD operator render job to shave an extra framebuffer 2019-02-14 15:35:02 -08:00
Sam Gateau
bd3a732cdc Introducing msaa to forward renderer 2019-02-13 17:38:59 -08:00
SamGondelman
5ce8f566cc more overlay wip 2019-01-25 11:10:11 -08:00
sam gateau
21577ba311 fixing warnings and the debug of shadows 2018-12-20 09:27:15 -08:00
sam gateau
e941833676 gathering the lighting stage jobs in their own task away from the renderer specificities 2018-12-06 17:27:13 -08:00
sam gateau
a267c3115a drafting more factorisation of render tasks 2018-12-05 17:47:33 -08:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
SamGondelman
97ee02811c disable shadows in secondary camera 2018-06-26 12:27:59 -07:00
Olivier Prat
c6d598cc88 Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
Brad Davis
105dffebaf Fixing UI 2018-01-09 18:36:42 -08:00