SamGondelman
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d545ba5bc6
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
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Sam Gateau
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cb1bf57bd1
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Address pr review comments
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2019-06-24 16:54:06 -07:00 |
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Sam Gateau
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a278e6c52c
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REmoving unecessary job introduced dureing development
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2019-06-21 17:24:21 -07:00 |
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Sam Gateau
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251faf2171
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Trying to clean up the solution...
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2019-06-18 17:08:08 -07:00 |
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Sam Gateau
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e5a772a9b8
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Introducing the HUD layer rendering pass into it s own task and file
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2019-06-14 17:54:15 -07:00 |
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Sam Gateau
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5288314d02
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Drafting ways to rescale in forward
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2019-06-13 17:42:32 -07:00 |
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SamGondelman
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43874fbfb3
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fix AA toggle
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2019-05-20 17:21:10 -07:00 |
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Olivier Prat
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9d0706ec8b
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Merge branch 'master' of https://github.com/highfidelity/hifi into shadow
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2019-04-18 11:06:35 +02:00 |
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Olivier Prat
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ae20a5d439
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Fixed crash in debugShadow.js
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2019-04-17 09:47:33 +02:00 |
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Olivier Prat
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b71a8f7902
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Switched to split sum model for ambient (as Unreal)
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2019-04-04 16:10:33 +02:00 |
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SamGondelman
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7db498a130
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fix shadows when tablet is open and misc threading issues
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2019-03-22 16:20:54 -07:00 |
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Sam Gateau
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34db48d3a3
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Merging and resolving conflict
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2019-02-14 17:03:44 -08:00 |
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Sam Gateau
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98a5ec84a9
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Adjusting the HUD operator render job to shave an extra framebuffer
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2019-02-14 15:35:02 -08:00 |
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SamGondelman
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5ce8f566cc
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more overlay wip
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2019-01-25 11:10:11 -08:00 |
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sam gateau
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7e1f75e0f3
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Fixing the debug of shadow frustum for real
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2018-12-20 13:16:41 -08:00 |
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sam gateau
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21577ba311
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fixing warnings and the debug of shadows
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2018-12-20 09:27:15 -08:00 |
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Sam Gateau
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80a55e2ae9
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Compiling
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2018-12-19 20:01:14 -08:00 |
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sam gateau
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253a71a20c
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updating some code and probably broken in this version
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2018-12-19 18:22:01 -08:00 |
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sam gateau
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b8d96d98b8
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fixing warnings from the build
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2018-12-18 16:25:24 -08:00 |
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sam gateau
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5b50b0332d
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more fixes
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2018-12-18 15:30:45 -08:00 |
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sam gateau
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2f18555ee0
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
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sam gateau
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237fb4dc4c
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
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sam gateau
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a4b9ec50e9
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one step closer
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2018-12-14 17:00:58 -08:00 |
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Sam Gateau
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e07bc208f3
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introducing the Shadow Stage
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2018-12-14 00:58:07 -08:00 |
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sam gateau
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8bfca612e3
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Separating the state view dependant from the shadow to be able to have several versions in flight
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2018-12-13 17:56:14 -08:00 |
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Sam Gateau
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b09d0b10e9
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cleaning light clusters
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2018-12-09 22:54:49 -08:00 |
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sam gateau
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28d36c81e0
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there and back , trying to converge with the new Assemble Lighting Stage task
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2018-12-07 16:24:51 -08:00 |
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Sam Gateau
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50fcd7f40a
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trying...
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2018-12-06 22:45:44 -08:00 |
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sam gateau
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e941833676
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gathering the lighting stage jobs in their own task away from the renderer specificities
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2018-12-06 17:27:13 -08:00 |
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sam gateau
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a267c3115a
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drafting more factorisation of render tasks
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2018-12-05 17:47:33 -08:00 |
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Sam Gateau
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259a97c43a
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Exploring varying with names
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2018-12-02 23:41:57 -08:00 |
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sam gateau
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2c4cd68a00
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iterating on a simpler engine graph
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2018-11-30 17:43:27 -08:00 |
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Sam Gateau
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ba4aec2aff
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Fixing the issues with thte debug renderdeferredTask and investigating the avatars perf
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2018-11-28 01:01:18 -08:00 |
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sam gateau
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f348cc35c4
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separting debug in its own task
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2018-11-26 15:20:45 -08:00 |
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Sam Gateau
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b7b8e8e6bf
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Trying to group together the debug jobs in a separate task
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2018-11-26 00:38:04 -08:00 |
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SamGondelman
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c10bb7d525
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pointers
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2018-10-08 18:05:09 -07:00 |
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SamGondelman
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de90ce5f2b
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
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John Conklin II
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fcdbc6c6d2
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Merge pull request #13778 from SamGondelman/bloom
Enable bloom in zone properties
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2018-08-24 14:46:31 -07:00 |
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Sam
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cd7ca96c3a
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Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac
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2018-08-10 02:42:45 +02:00 |
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Olivier Prat
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2584ce4c96
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Merged with master
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2018-08-08 08:42:44 +02:00 |
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SamGondelman
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2959a406d7
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working on enabling bloom
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2018-08-07 21:52:05 -07:00 |
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Olivier Prat
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92e64510ec
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Fixed draw frustum and draw aabb code
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2018-08-04 15:58:24 +02:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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f2a01021f3
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Improvement of debug shadow script
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2018-08-03 18:01:22 +02:00 |
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Olivier Prat
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d1d6782381
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Repaired Luci shadow cascade and depth visualisation
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2018-08-01 17:02:52 +02:00 |
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John Conklin II
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b59e9f9899
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Merge pull request #13582 from Zvork/scale
Render Scale Resolution applied only to 3D rendering not HUD
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2018-07-12 10:56:03 -07:00 |
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Olivier Prat
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22420dbf78
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Fixed render resolution scale with TAA
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2018-07-11 12:28:46 +02:00 |
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Olivier Prat
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703fc20856
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Separate scale between 3D rendering and HUD
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2018-07-11 12:17:36 +02:00 |
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Olivier Prat
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4b7b14f4d3
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Added lighting model to haze to be able to turn it on/off
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2018-07-05 16:25:40 +02:00 |
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