samcake
beb42332ef
save the current state of adding debug and evolving the ao job
2016-07-31 16:05:25 -07:00
samcake
2618741505
Merging with upstream master and updating my old PR
2016-07-21 17:59:00 -07:00
samcake
7f169b8e4f
Adjust qml positions and fix one shader bug
2016-07-19 13:20:19 -07:00
samcake
36d58a2b82
Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
2016-07-19 10:34:06 -07:00
samcake
ff132fa712
Gathering the diffusion passes in the SUrfaceGEometryPAss job
2016-07-19 02:11:22 -07:00
samcake
34f2a96888
Adding the check for Obscurrance
2016-07-18 18:11:51 -07:00
samcake
80587ca8a3
using the textureGather lookup
2016-07-18 12:52:21 -07:00
samcake
5a0ce81516
Performing the curvature generation and diffusion at half the resolution
2016-07-18 03:54:05 -07:00
samcake
cfa51ae1f5
REmoving problematic timers for mac
2016-07-17 18:32:43 -07:00
samcake
9332f82d54
Carrefully improving the curvature generation performances
2016-07-17 17:13:07 -07:00
samcake
076b8cd297
Instrumenting the GPU git status
2016-07-15 17:47:54 -07:00
samcake
800d2db8f1
New plots to watch the GPU load"
...
"
2016-07-15 09:13:55 -07:00
samcake
89ec547161
Trying to get the gpu timer to work correctly
2016-07-14 18:20:20 -07:00
samcake
d69be5e4d2
Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
2016-07-14 16:45:56 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
samcake
8acc18ae8b
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-13 11:42:07 -07:00
samcake
51594fefa2
more clean up
2016-07-12 18:21:31 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
James B. Pollack
dc9c06a159
clean util
2016-07-11 15:14:19 -07:00
James B. Pollack
27f70e9d52
finish merge
2016-07-11 15:13:25 -07:00
samcake
2fbdb22493
Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
2016-07-08 18:14:05 -07:00
samcake
ed67fe4051
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-08 09:04:40 -07:00
James B. Pollack
f8ff0da901
trying to fix interaction with grab script...
2016-07-07 19:22:42 -07:00
samcake
1eb4acf815
Unifying the lighting pass for scaterring and not
2016-07-07 15:41:00 -07:00
Brad Hefta-Gaub
7724065298
Merge pull request #8196 from howard-stearns/loaded-machine
...
an objective test of basic performance on struggling machines
2016-07-07 09:02:31 -07:00
Howard Stearns
74ef82f800
add 'dynamic' property as a load
2016-07-06 16:15:02 -07:00
Howard Stearns
8ef9f48221
An objective test of basic performance on struggling machines.
2016-07-06 13:42:46 -07:00
samcake
16c5a085d8
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-05 10:50:04 -07:00
humbletim
b7874116b9
fix TypedArray byte ordering and .subarray end indexing
2016-07-02 23:36:08 -04:00
samcake
2a52f1db7f
Adding the lighting model class to configure accross the jobs the lighting
2016-07-01 18:36:51 -07:00
samcake
9a604d0ede
Bringing Beckmann specular to the lighting
2016-06-30 19:03:24 -07:00
Brad Davis
14784a6088
Remove default focus on text fields
2016-06-30 15:22:13 -07:00
samcake
ab21a5a5d5
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
2016-06-29 18:59:06 -07:00
samcake
d128af48db
Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
2016-06-28 13:47:55 -07:00
samcake
197d49fc03
introducing the depth aware blur
2016-06-27 17:04:37 -07:00
samcake
a619a142ed
Friday night build, working on getting the LUT generated on the GPU
2016-06-24 17:48:40 -07:00
samcake
ec68eba3cb
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-24 09:37:52 -07:00
samcake
884b9211c6
Curvature is looking correct now without artefact, moving on to the lighting
2016-06-23 17:13:48 -07:00
samcake
3ec14fd746
MErging and still trying to understand the curvature isssue
2016-06-22 18:06:55 -07:00
samcake
bd28498833
trying to fix the curvature artefact
2016-06-21 18:25:02 -07:00
Brad Davis
37e9f66639
Additional toolbar work
2016-06-20 15:41:21 -07:00
Bradley Austin Davis
ec615caa80
Support toolbar API
2016-06-17 13:06:42 -07:00
samcake
350f06465d
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
2016-06-16 18:28:08 -07:00
samcake
414c43c012
Current state
2016-06-13 19:10:50 -07:00
samcake
c325cc50dd
Adding the depth aware blur
2016-06-11 18:54:22 -07:00
samcake
28886f6ec3
Many improvments
2016-06-10 17:18:12 -07:00
samcake
75a2864845
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-09 14:36:28 -07:00
samcake
75a5f6bd89
Intoducing the bluring as a separate Job reusable and the first version of curvature
2016-06-07 18:13:40 -07:00
samcake
0ea1e7c6b5
Adding acleaner way to do all the deferred frame transform manipulation
2016-06-03 19:29:48 -07:00
samcake
681da201fc
COrrect the name of the Unlit dbug view
2016-06-02 16:25:14 -07:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
samcake
c627a555bf
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-16 16:27:51 -07:00
Brad Davis
85272a87ba
Merge pull request #7859 from samcake/lemon
...
Introduce the "Unlit" shading model support and apply it to Web Enitities
2016-05-12 15:09:50 -07:00
samcake
c6a081fb46
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-11 16:56:37 -07:00
Anthony J. Thibault
95ef543f25
viveTouchpadTest.js: don't throw if there is no Vive controller attached.
2016-05-11 13:35:17 -07:00
Anthony J. Thibault
09a4e0eaa8
Fix for vive controllers sometimes not working
...
* Fixed bug with input devices that where added, removed then re-added.
The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
samcake
303cade547
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-10 09:56:05 -07:00
samcake
a8347cac6e
Getting the unlit to work from the pipeline, and found the isLinear for texture bug!
2016-05-06 18:36:55 -07:00
Zach Pomerantz
0fbbbaa985
Add tex loadPerfTest.js
2016-05-06 15:08:45 -07:00
Zach Pomerantz
eee487723c
Fix headers of scriptableResource tests
2016-05-06 15:08:44 -07:00
Zach Pomerantz
83fad4c52f
Fix equalities in scriptableResource tests
2016-05-06 15:08:44 -07:00
Brad Hefta-Gaub
49d02b802a
Merge pull request #7719 from zzmp/feat/resource-prefetch
...
Add prefetching to exposed caches
2016-05-02 18:04:26 -07:00
Zach Pomerantz
29e0744b89
Fix equality in scriptableResource/lib
2016-05-02 09:40:08 -07:00
James B. Pollack
851f9b0914
move dev templates into a dif location
2016-04-28 16:23:32 -07:00
Zach Pomerantz
1e8d45aecb
Put ScriptableResource state enum in prototype
2016-04-27 19:20:43 -07:00
Zach Pomerantz
0c78d5bdd1
Change ScriptableResource signal to state
2016-04-27 19:20:42 -07:00
Zach Pomerantz
c2909946e6
Split test to prefetch, movie
2016-04-27 19:20:33 -07:00
Andrew Meadows
e87b06657c
remove whitespace and fix formatting
2016-04-26 11:24:38 -07:00
Andrew Meadows
3a9cde8510
use local paths rather than remote URLs
2016-04-26 11:21:11 -07:00
Andrew Meadows
50117e2ff4
add some new tutorial JS files
2016-04-25 17:53:10 -07:00
Andrew Meadows
3a2cb37ce2
move and rename some JS files
2016-04-25 17:50:35 -07:00
Andrew Meadows
0cc12fdaa6
move from examples/ to scripts/developer/
2016-04-25 17:36:35 -07:00