Commit graph

24 commits

Author SHA1 Message Date
pull[bot]
2f359cc15f
[pull] master from overte-org:master (#93)
* mirrors wip

* fix view + projection, texture flipping, billboarding

* wip portals

* wip

* fix cpu frustum culling (hacky?)

* fix mirrors in deferred

* mirrors on models + text

* portals use exit as ignoreItem

* cleanup

* entity tags

* wild guess to handle view correction, hide portalExitID in create when mirrorMode != portal

* let's try this??

* plz

* promising

* fix paramsOffset and view flipping

* portals shouldn't flip

* break when tag found

* fix portal view calculation

* Revert "Mirrors + Portals"

* Revert "Revert "Mirrors + Portals""

* web entity wantsKeyboardFocus property

* fix typo

* move audio zones to zone entity properties

* fix audio zones in create

* set dynamic factory

* new procecural particle entity type

* fix particle intersection

* shorten create labels

* fix 0 update props case

* Ability to smooth model animations

* sound entities

* fix layered simulate items

* fix stereo sound speed

* support non-localOnly sound avatar entities

* add sound url prompt

* support registration point, improve locking

* remove keyboardRasied

* locking attempt #2

* fix keyboardRasied typo

* add default particle props

* add unlit property for shapes

* Merge branch master into protocol_changes

* add ambient light color

* fix create issue

* fix create issue

* add tonemapping props to zones, wip ambient occlusion

* wip ambient occlusion

* it's working!

* remove attachments

* fix non-localOnly positional sounds not updating

* change AO default to HBAO, remove from create

* more graphics options

* fix AO setting + effects in mirrors

* fix AA in mirrors

* alezia's fixes

* fix haze in mirrors

* add comment for SKYBOX_DISTANCE

* new line

* model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering

* add loadPriority to model entities, working on other avatars waitForWearables

* fix build error

* try to fix isServer assert

* fix stats + waitForWearables

* Listen for click instead of release.

* Reverted initial commit. Implemented hack to listen for menu click events.

* Missed some reverts.

* Missed another one.

* Prevent duplicate actions.

* Added extra needed checks.

* Fix without formatting? (#91)

* Hopefully fixed formatting.

* Things can't be too easy.

* Remove google poly

* automated entity property serialization

* cleanup + automate EntityPropertyFlags

* text vertical alignment, use uint8_t for entity property enums, fix text recalculating too often

* fix text size

* Update interface/resources/controllers/keyboardMouse.json

Co-authored-by: HifiExperiments <53453710+HifiExperiments@users.noreply.github.com>

* fix component mode serialization

* Fixed mouse look in selfie mode.

* fix text debug assert on invalid or unloaded font

* missed some enums

* fix ADD_GROUP_PROPERTY_TO_MAP

* fix PROP_GRAB_EQUIPPABLE_INDICATOR_URL missing urlPermission

* fix KeyLightPropertyGroup legacy properties

* fix PolyLineEntityItem::getEntityProperties

* comment cmake script

* fix copyright

* Replaced key value with key text.
Added additional comment about the specific delete key used.

* weekly promoted place

Highlight the first place in the list as the weekly promoted place

* Fixed lingering references to `avatarIcon`.

Signed-off-by: armored-dragon <publicmail@armoreddragon.com>

* Adding icon for "Grab And Equip" section

Adding icon for "Grab And Equip" section

* Add "Grab And Equip" section

Add "Grab And Equip" section for the grabbale and Equipable groups of properties.

* Add files via upload

* Add tooltips for the "Grab and Equip" properties

Add the tooltips for the "Grab and Equip" properties

* Text adjustments for grab.equippable

Text adjustments for grab.equippable

* Make Maturity Filter persisted

Make Maturity Filter persisted and with a default value (Teen & Everyone)

* Adjust the default value for maturity

Adjust the default value for maturity

* move "triggerable" under GRAB & EQUIP

move "triggerable" under GRAB & EQUIP

* Remove hifi-screenshare
Cherry picked and updated from Tivoli dd5b6ea6ee5597a06603e16509640e7ed18106bb

Co-authored-by: Julian Groß <julian.g@posteo.de>

* Insert placeholder to not break protocol yet.

* Fix incorrectly resolved merge conflict, left too much code.

* Fixes based on review comments on previous PR

* Remove code accidentally re-added during a conflict fix

* bump protocol

* rebuild fonts with full charset (NOT -allglyphs)

* Attempt at fixing Windows master branch builds

* Change minimum angular velocity to a lower one

* Fix Uuid.NULL behavior

---------

Signed-off-by: armored-dragon <publicmail@armoreddragon.com>
Co-authored-by: HifiExperiments <thingsandstuffblog@gmail.com>
Co-authored-by: ksuprynowicz <ksuprynowicz@post.pl>
Co-authored-by: Dale Glass <51060919+daleglass@users.noreply.github.com>
Co-authored-by: HifiExperiments <53453710+HifiExperiments@users.noreply.github.com>
Co-authored-by: Julian Groß <julian.g@posteo.de>
Co-authored-by: armored-dragon <publicmail@armoreddragon.com>
Co-authored-by: Armored-Dragon <github56254@armoreddragon.com>
Co-authored-by: Alezia Kurdis <60075796+AleziaKurdis@users.noreply.github.com>
Co-authored-by: Maki <mxmcube@gmail.com>
Co-authored-by: Dale Glass <dale@daleglass.net>
2024-10-24 06:32:53 +00:00
028f6c2f82 Remove styles-uit and controls-uit QML modules, as they were replaced with stylesUit and controlsUit 5 years ago. 2023-04-23 20:23:11 +02:00
Olivier Prat
dfe9deb154 Two group of config settings for SSAO and HBAO 2018-10-02 17:47:33 +02:00
Olivier Prat
454531e3c3 Switched back to cos HBAO 2018-10-02 10:26:55 +02:00
Olivier Prat
7f6c9a6cc1 Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
Olivier Prat
349a8b39ad Added config parameter to switch between HBAO / SSAO 2018-09-27 16:39:42 +02:00
Olivier Prat
8a11d18f0d Quarter resolution with split rendering 2018-09-19 17:24:31 +02:00
Olivier Prat
a2abf33669 Removed falloff distance as we're directly using the radius 2018-09-18 11:45:58 +02:00
Olivier Prat
ad5064b045 Removed falloff distance from shader 2018-09-17 14:33:48 +02:00
Olivier Prat
6b8f47c75a Added some tweaking parameters to try to limit silhouette AO 2018-09-13 18:39:02 +02:00
Olivier Prat
8006d7c052 Blur is now at occlusion resolution and added some bias to prevent AO on silhouettes 2018-09-13 15:33:44 +02:00
Olivier Prat
3497c93e9a Updated ambient occlusion debug script to be a tablet app 2018-04-19 18:02:31 +02:00
Olivier Prat
5978158358 Updated debugAmbientOcclussionPass script to tablet app 2018-04-11 17:21:44 +02:00
samcake
d853a76376 Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
samcake
ba9dbbb4d4 Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me... 2017-06-19 17:34:50 -07:00
samcake
c553e5f2fe fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
sam
1e84f9dc90 back to noise seeded in image space 2016-08-21 23:37:24 -07:00
sam
db8bf78dd1 Good state 2016-08-08 02:28:25 -07:00
sam
e6c74b29c7 WTF... 2016-08-07 19:48:23 -07:00
sam
e92e69d963 More changes 2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a Testiung more variations 2016-08-05 09:26:48 -07:00
samcake
b4e5b60656 fixing ao 2016-08-03 15:45:22 -07:00
samcake
beb42332ef save the current state of adding debug and evolving the ao job 2016-07-31 16:05:25 -07:00