Commit graph

29 commits

Author SHA1 Message Date
Anthony J. Thibault
9d6ce44131 Head is now computed in proper sensor space
Eye tracking now works.
2019-11-20 15:30:16 -08:00
Anthony J. Thibault
101ec9d753 Remove LipsUpperOpen and LipsLowerOpen, the last of the legacy faceshift blendshapes
These blendshapes are not present in ARKit and are not used by any of our procedural
face animations (talking, blinking etc).  This change should have been part of #16400 but
was accidently left out.
2019-11-04 09:49:24 -08:00
Anthony J. Thibault
03f88f696d Renamed LipsTogether to MouthClose and bug fixes. 2019-10-21 19:37:57 -07:00
Anthony J. Thibault
389f5a1d33 ARKit Blendshape hookup work 2019-10-16 10:36:39 -07:00
Anthony J. Thibault
6efd74a339 WIP adding blendshapes to input system 2019-10-16 10:36:38 -07:00
Anthony J. Thibault
da0911e01b Delete legacy blendshape code
Move FaceshiftConstants to BlendshapeConstants.
Delete FaceTracker and DdeFaceTracker classes.
Delete old facetracker menu and preferences
2019-10-16 10:36:37 -07:00
Anthony J. Thibault
8411e6b033 Blendshape script API work
* Moved hasScriptedBlendshapes, hasProceduralBlinkFaceMovement, hasProceduralEyeFaceMovement, hasAudioEnabledFaceMovement to AvatarData
  so they are accessable via agent scripts.
* Marked setForceFaceTrackerConnected as depricated.
* Updated jsdoc comments
2019-10-16 10:36:35 -07:00
Seth Alves
3ece763a8e code review 2019-09-17 10:52:55 -07:00
Seth Alves
58cf51058b code review 2019-09-17 09:43:32 -07:00
Seth Alves
943348ba51 input action channels for eyes and eyelids and fingers. connect eyelid input actions to blendshapes. 2019-09-17 09:43:20 -07:00
amantley
836c3da858 cleaned up white space and removed extra declaration of hadAudioEnabledFaceMovement 2018-06-07 15:11:57 -07:00
amantley
97831e61f0 removed stray comments 2018-06-07 12:54:46 -07:00
amantley
f21431ca88 added check for the actual face tracker in MyHead.cpp to prevent crash 2018-06-05 16:33:28 -07:00
amantley
5132466ca0 kept the transient coeff. and sending the blendshapes accross the
network. and removed procedural updates to face from myhead.cpp
2018-06-05 13:32:45 -07:00
amantley
61592cdada completed first try at all changes for scripted blendshapes 2018-06-04 16:37:47 -07:00
amantley
01848fafe0 made all changes except those to AvatarData toByteArray function also to do: verify that transientBlendshapes are set to 0 in headData simulate when there are blendshapes from script but no face tracker present 2018-06-01 11:37:11 -07:00
Thijs Wenker
192e48a376 style fix + JSDocs 2018-04-25 13:47:00 +02:00
Thijs Wenker
b0187ecfd3 add MyAvatar.hasAudioEnabledFaceMovement API property which is enabled by default 2018-04-24 19:24:23 +02:00
Thijs Wenker
90b77030d5 MyAvatar.hasScriptedBlendshapes property 2018-03-07 02:55:47 +01:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
Anthony J. Thibault
98bbe887b9 Merge branch 'master' into feature/secondary-pose-support 2017-08-04 16:11:13 -07:00
Andrew Meadows
f598b1f1f5 fix spelling typo in comment 2017-07-24 16:00:13 -07:00
Anthony J. Thibault
fe711ccbe9 Refactored how controller poses are stored in MyAvatar. 2017-07-13 15:01:14 -07:00
Seth Alves
3359a0a794 work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation 2017-06-02 15:29:20 -07:00
David Rowe
b0962865b2 Code review 2017-05-23 09:57:53 +12:00
David Rowe
eef707e4e9 Simplify code 2017-05-20 12:42:40 +12:00
Andrew Meadows
f4df223d23 cleanup Head::simulation() code 2017-05-11 14:46:00 -07:00
David Rowe
1b855f2c6b Voice modulation and facetrackers write to transient blendshapes 2017-05-11 18:15:38 +12:00
Brad Davis
2d0bbf70ae Migrate core avatar rendering functionality to library 2017-05-04 14:08:59 -07:00