Anthony J. Thibault
9d6ce44131
Head is now computed in proper sensor space
...
Eye tracking now works.
2019-11-20 15:30:16 -08:00
Anthony J. Thibault
101ec9d753
Remove LipsUpperOpen and LipsLowerOpen, the last of the legacy faceshift blendshapes
...
These blendshapes are not present in ARKit and are not used by any of our procedural
face animations (talking, blinking etc). This change should have been part of #16400 but
was accidently left out.
2019-11-04 09:49:24 -08:00
Anthony J. Thibault
03f88f696d
Renamed LipsTogether to MouthClose and bug fixes.
2019-10-21 19:37:57 -07:00
Anthony J. Thibault
389f5a1d33
ARKit Blendshape hookup work
2019-10-16 10:36:39 -07:00
Anthony J. Thibault
6efd74a339
WIP adding blendshapes to input system
2019-10-16 10:36:38 -07:00
Anthony J. Thibault
da0911e01b
Delete legacy blendshape code
...
Move FaceshiftConstants to BlendshapeConstants.
Delete FaceTracker and DdeFaceTracker classes.
Delete old facetracker menu and preferences
2019-10-16 10:36:37 -07:00
Anthony J. Thibault
8411e6b033
Blendshape script API work
...
* Moved hasScriptedBlendshapes, hasProceduralBlinkFaceMovement, hasProceduralEyeFaceMovement, hasAudioEnabledFaceMovement to AvatarData
so they are accessable via agent scripts.
* Marked setForceFaceTrackerConnected as depricated.
* Updated jsdoc comments
2019-10-16 10:36:35 -07:00
Seth Alves
3ece763a8e
code review
2019-09-17 10:52:55 -07:00
Seth Alves
58cf51058b
code review
2019-09-17 09:43:32 -07:00
Seth Alves
943348ba51
input action channels for eyes and eyelids and fingers. connect eyelid input actions to blendshapes.
2019-09-17 09:43:20 -07:00
amantley
836c3da858
cleaned up white space and removed extra declaration of hadAudioEnabledFaceMovement
2018-06-07 15:11:57 -07:00
amantley
97831e61f0
removed stray comments
2018-06-07 12:54:46 -07:00
amantley
f21431ca88
added check for the actual face tracker in MyHead.cpp to prevent crash
2018-06-05 16:33:28 -07:00
amantley
5132466ca0
kept the transient coeff. and sending the blendshapes accross the
...
network. and removed procedural updates to face from myhead.cpp
2018-06-05 13:32:45 -07:00
amantley
61592cdada
completed first try at all changes for scripted blendshapes
2018-06-04 16:37:47 -07:00
amantley
01848fafe0
made all changes except those to AvatarData toByteArray function also to do: verify that transientBlendshapes are set to 0 in headData simulate when there are blendshapes from script but no face tracker present
2018-06-01 11:37:11 -07:00
Thijs Wenker
192e48a376
style fix + JSDocs
2018-04-25 13:47:00 +02:00
Thijs Wenker
b0187ecfd3
add MyAvatar.hasAudioEnabledFaceMovement API property which is enabled by default
2018-04-24 19:24:23 +02:00
Thijs Wenker
90b77030d5
MyAvatar.hasScriptedBlendshapes property
2018-03-07 02:55:47 +01:00
ZappoMan
f63db42c0e
migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation
2017-10-28 10:14:25 -07:00
Anthony J. Thibault
98bbe887b9
Merge branch 'master' into feature/secondary-pose-support
2017-08-04 16:11:13 -07:00
Andrew Meadows
f598b1f1f5
fix spelling typo in comment
2017-07-24 16:00:13 -07:00
Anthony J. Thibault
fe711ccbe9
Refactored how controller poses are stored in MyAvatar.
2017-07-13 15:01:14 -07:00
Seth Alves
3359a0a794
work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation
2017-06-02 15:29:20 -07:00
David Rowe
b0962865b2
Code review
2017-05-23 09:57:53 +12:00
David Rowe
eef707e4e9
Simplify code
2017-05-20 12:42:40 +12:00
Andrew Meadows
f4df223d23
cleanup Head::simulation() code
2017-05-11 14:46:00 -07:00
David Rowe
1b855f2c6b
Voice modulation and facetrackers write to transient blendshapes
2017-05-11 18:15:38 +12:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00