TonyPeng
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ef4b95c6e0
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Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
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2014-07-09 13:27:42 -07:00 |
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TonyPeng
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56eadcb0dc
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Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
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2014-07-09 12:05:34 -07:00 |
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TonyPeng
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94e81da557
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Added local lights to avatar. Added haze to voxel.
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2014-07-08 09:44:28 -07:00 |
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Andrzej Kapolka
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0baf757c0d
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Basic support for shadows on models.
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2014-05-23 16:35:51 -07:00 |
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Andrzej Kapolka
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bfd00f1b15
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Use local viewer model for specular.
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2014-05-23 10:57:14 -07:00 |
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Stephen Birarda
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f969e050cd
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
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Andrzej Kapolka
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12374c2cc4
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Allow more clusters per mesh.
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2013-10-31 17:01:00 -07:00 |
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Andrzej Kapolka
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06e050f1c1
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Normal map support almost there.
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2013-10-29 22:13:00 -07:00 |
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Andrzej Kapolka
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62b2388592
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Temporary fix for Mavericks: the skin shader isn't getting the color, so just
use white. We're not using vertex colors on anything skinned yet, anyway.
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2013-10-25 14:40:00 -07:00 |
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Andrzej Kapolka
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bae4a17605
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Voxel attachments.
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2013-10-24 13:59:04 -07:00 |
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Andrzej Kapolka
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7ddac20c62
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Allow more bones. The model I'm testing with has about 60.
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2013-10-18 19:18:48 -07:00 |
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Andrzej Kapolka
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7e174093e4
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Factoring the FBX model code out to a shared base class.
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2013-10-18 17:26:03 -07:00 |
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