Brad Hefta-Gaub
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45aa78702c
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Merge pull request #8217 from sethalves/fix-throwing
fix throwing
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2016-07-14 15:52:41 -07:00 |
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Stephen Birarda
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aa433e7233
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handle click event on overlays only when in ignore mode
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2016-07-13 16:23:40 -07:00 |
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Stephen Birarda
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946c7d4644
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only handle trigger events when overlays are shown
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2016-07-13 16:21:12 -07:00 |
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Stephen Birarda
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61975fe33a
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use correct function for peeked overlay
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2016-07-13 15:47:52 -07:00 |
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Stephen Birarda
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9deb9744c6
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handle trigger off in controller mapping
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2016-07-13 15:34:20 -07:00 |
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Stephen Birarda
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cd1c114807
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enable the trigger mapping so it's actually usable
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2016-07-13 15:20:31 -07:00 |
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Stephen Birarda
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a6f39d5e68
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add code from entitySelectionTool to handle hmd overlay pick
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2016-07-13 15:06:31 -07:00 |
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Stephen Birarda
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5fc2afe549
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switch to new icon for ignore target
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2016-07-13 15:06:31 -07:00 |
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Stephen Birarda
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599d9c568a
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remove unneeded check from copy-paste
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2016-07-13 15:06:31 -07:00 |
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Stephen Birarda
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aeabae4faf
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handle removal of an overlay for an avatar that is removed
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2016-07-13 15:06:31 -07:00 |
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Stephen Birarda
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7bd8c45098
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add the correct ignore icon, cleanup data structure
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2016-07-13 15:06:31 -07:00 |
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Stephen Birarda
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22ab3fc7b5
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cleanup a couple of comments
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2016-07-13 15:06:31 -07:00 |
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Stephen Birarda
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154834b0ab
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hook up ignoring of user to overlay
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2016-07-13 15:06:31 -07:00 |
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Stephen Birarda
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3c330d0c48
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show simple overlay for script testing
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2016-07-13 15:06:31 -07:00 |
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Stephen Birarda
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8724f0d0d9
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add a stubbed version of the ignore script
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2016-07-13 15:06:31 -07:00 |
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Brad Hefta-Gaub
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b8d79ec263
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Merge pull request #8179 from SamGondelman/snapshotFix3
Various snapshot improvements
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2016-07-12 15:28:51 -07:00 |
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Brad Hefta-Gaub
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819cab4aab
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Merge pull request #8158 from sethalves/raypick-avatars
Raypick avatars
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2016-07-12 15:27:30 -07:00 |
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Seth Alves
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1999193907
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split the grab script's deactivation on an entity into two parts -- one that happens during release and a delayed part which finishes up. This makes collisions with a thrower's capsule less likely
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2016-07-12 11:42:58 -07:00 |
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Seth Alves
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367c26a5ee
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wait a bit before resetting collides-with-my-avatar
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2016-07-11 18:53:47 -07:00 |
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Seth Alves
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85cc5f8956
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Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
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2016-07-11 18:02:18 -07:00 |
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Seth Alves
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84c5bef487
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back to ignore more recent 3 frames. don't have released entities collide with myAvatar until 0.25 seconds after release
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2016-07-11 17:02:11 -07:00 |
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James B. Pollack
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27f70e9d52
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finish merge
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2016-07-11 15:13:25 -07:00 |
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Seth Alves
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c034879b74
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Merge branch 'master' of github.com:highfidelity/hifi into fix-throwing
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2016-07-11 11:12:20 -07:00 |
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Anthony J. Thibault
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6f6fe5f244
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reduced radius of grab sphere
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2016-07-08 18:23:33 -07:00 |
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Seth Alves
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5c69e55475
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Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
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2016-07-08 17:43:52 -07:00 |
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Anthony J. Thibault
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bec71e4af4
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Went back to transparent spheres for equip points
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2016-07-08 17:05:23 -07:00 |
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Seth Alves
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051616d7c3
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experimenting
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2016-07-08 16:16:06 -07:00 |
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James B. Pollack
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6249f3ed12
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less changes to hand grab
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2016-07-08 16:01:17 -07:00 |
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James B. Pollack
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ee970c5e07
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cleanup
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2016-07-08 15:16:26 -07:00 |
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James B. Pollack
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4f899d8752
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play nice with grab
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2016-07-08 15:14:04 -07:00 |
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James B. Pollack
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5ca14b528b
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remove prints and format
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2016-07-08 15:08:44 -07:00 |
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James B. Pollack
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3492367c63
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cleanup comments etc
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2016-07-08 15:03:59 -07:00 |
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James B. Pollack
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38e580b211
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fix some bugs and also change it to use arrival mode
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2016-07-08 14:50:21 -07:00 |
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Anthony J. Thibault
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c8d0decab7
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Fix for far grab not working until after edit button is pressed
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2016-07-08 14:47:13 -07:00 |
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Anthony J. Thibault
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7d1f52da70
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Added glow effect to search beam
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2016-07-08 14:33:22 -07:00 |
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Anthony J. Thibault
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9242147394
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Merge branch 'master' into feature/grab-script-polish
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2016-07-08 13:40:01 -07:00 |
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James B. Pollack
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1cda8afa40
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simplify code
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2016-07-08 13:37:59 -07:00 |
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James B. Pollack
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24832df14a
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changes
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2016-07-08 13:13:32 -07:00 |
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Anthony J. Thibault
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1ec3472230
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Model overlay dimensions fixes
At the moment model overlays will ALWAYS scale to fit their dimensions
Update handControllerGrab to account for this behavior.
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2016-07-08 11:36:43 -07:00 |
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Brad Hefta-Gaub
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5f71f77445
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Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
experimental ModelEntityItem collision shape options (no visual debugging)
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2016-07-08 08:55:11 -07:00 |
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James B. Pollack
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1a46366557
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uncomment
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2016-07-07 19:23:04 -07:00 |
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James B. Pollack
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f8ff0da901
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trying to fix interaction with grab script...
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2016-07-07 19:22:42 -07:00 |
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Anthony J. Thibault
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0d454cd45e
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Equip hotspots render when your hand is near them.
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2016-07-07 17:28:23 -07:00 |
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James B. Pollack
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7fa1dc7053
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make thumb and trigger work in any order and on either button released
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2016-07-07 16:36:40 -07:00 |
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James B. Pollack
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71392bc1b2
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change to sphere now that sphere alpha works.
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2016-07-07 16:30:30 -07:00 |
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James B. Pollack
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5c83db3b28
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take care of naughty intervals
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2016-07-07 14:37:51 -07:00 |
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James B. Pollack
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4a9f6e677c
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add new target model
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2016-07-07 12:52:24 -07:00 |
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James B. Pollack
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be770c8177
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make thumb and trigger mode an option
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2016-07-07 12:39:11 -07:00 |
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James B. Pollack
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93081e73d8
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thumb and trigger
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2016-07-07 12:12:22 -07:00 |
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James B. Pollack
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8212ada4de
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introduce delay
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2016-07-07 11:42:41 -07:00 |
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