Commit graph

338 commits

Author SHA1 Message Date
Brad Hefta-Gaub
45aa78702c Merge pull request #8217 from sethalves/fix-throwing
fix throwing
2016-07-14 15:52:41 -07:00
Stephen Birarda
aa433e7233 handle click event on overlays only when in ignore mode 2016-07-13 16:23:40 -07:00
Stephen Birarda
946c7d4644 only handle trigger events when overlays are shown 2016-07-13 16:21:12 -07:00
Stephen Birarda
61975fe33a use correct function for peeked overlay 2016-07-13 15:47:52 -07:00
Stephen Birarda
9deb9744c6 handle trigger off in controller mapping 2016-07-13 15:34:20 -07:00
Stephen Birarda
cd1c114807 enable the trigger mapping so it's actually usable 2016-07-13 15:20:31 -07:00
Stephen Birarda
a6f39d5e68 add code from entitySelectionTool to handle hmd overlay pick 2016-07-13 15:06:31 -07:00
Stephen Birarda
5fc2afe549 switch to new icon for ignore target 2016-07-13 15:06:31 -07:00
Stephen Birarda
599d9c568a remove unneeded check from copy-paste 2016-07-13 15:06:31 -07:00
Stephen Birarda
aeabae4faf handle removal of an overlay for an avatar that is removed 2016-07-13 15:06:31 -07:00
Stephen Birarda
7bd8c45098 add the correct ignore icon, cleanup data structure 2016-07-13 15:06:31 -07:00
Stephen Birarda
22ab3fc7b5 cleanup a couple of comments 2016-07-13 15:06:31 -07:00
Stephen Birarda
154834b0ab hook up ignoring of user to overlay 2016-07-13 15:06:31 -07:00
Stephen Birarda
3c330d0c48 show simple overlay for script testing 2016-07-13 15:06:31 -07:00
Stephen Birarda
8724f0d0d9 add a stubbed version of the ignore script 2016-07-13 15:06:31 -07:00
Brad Hefta-Gaub
b8d79ec263 Merge pull request #8179 from SamGondelman/snapshotFix3
Various snapshot improvements
2016-07-12 15:28:51 -07:00
Brad Hefta-Gaub
819cab4aab Merge pull request #8158 from sethalves/raypick-avatars
Raypick avatars
2016-07-12 15:27:30 -07:00
Seth Alves
1999193907 split the grab script's deactivation on an entity into two parts -- one that happens during release and a delayed part which finishes up. This makes collisions with a thrower's capsule less likely 2016-07-12 11:42:58 -07:00
Seth Alves
367c26a5ee wait a bit before resetting collides-with-my-avatar 2016-07-11 18:53:47 -07:00
Seth Alves
85cc5f8956 Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars 2016-07-11 18:02:18 -07:00
Seth Alves
84c5bef487 back to ignore more recent 3 frames. don't have released entities collide with myAvatar until 0.25 seconds after release 2016-07-11 17:02:11 -07:00
James B. Pollack
27f70e9d52 finish merge 2016-07-11 15:13:25 -07:00
Seth Alves
c034879b74 Merge branch 'master' of github.com:highfidelity/hifi into fix-throwing 2016-07-11 11:12:20 -07:00
Anthony J. Thibault
6f6fe5f244 reduced radius of grab sphere 2016-07-08 18:23:33 -07:00
Seth Alves
5c69e55475 Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars 2016-07-08 17:43:52 -07:00
Anthony J. Thibault
bec71e4af4 Went back to transparent spheres for equip points 2016-07-08 17:05:23 -07:00
Seth Alves
051616d7c3 experimenting 2016-07-08 16:16:06 -07:00
James B. Pollack
6249f3ed12 less changes to hand grab 2016-07-08 16:01:17 -07:00
James B. Pollack
ee970c5e07 cleanup 2016-07-08 15:16:26 -07:00
James B. Pollack
4f899d8752 play nice with grab 2016-07-08 15:14:04 -07:00
James B. Pollack
5ca14b528b remove prints and format 2016-07-08 15:08:44 -07:00
James B. Pollack
3492367c63 cleanup comments etc 2016-07-08 15:03:59 -07:00
James B. Pollack
38e580b211 fix some bugs and also change it to use arrival mode 2016-07-08 14:50:21 -07:00
Anthony J. Thibault
c8d0decab7 Fix for far grab not working until after edit button is pressed 2016-07-08 14:47:13 -07:00
Anthony J. Thibault
7d1f52da70 Added glow effect to search beam 2016-07-08 14:33:22 -07:00
Anthony J. Thibault
9242147394 Merge branch 'master' into feature/grab-script-polish 2016-07-08 13:40:01 -07:00
James B. Pollack
1cda8afa40 simplify code 2016-07-08 13:37:59 -07:00
James B. Pollack
24832df14a changes 2016-07-08 13:13:32 -07:00
Anthony J. Thibault
1ec3472230 Model overlay dimensions fixes
At the moment model overlays will ALWAYS scale to fit their dimensions
Update handControllerGrab to account for this behavior.
2016-07-08 11:36:43 -07:00
Brad Hefta-Gaub
5f71f77445 Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
experimental ModelEntityItem collision shape options (no visual debugging)
2016-07-08 08:55:11 -07:00
James B. Pollack
1a46366557 uncomment 2016-07-07 19:23:04 -07:00
James B. Pollack
f8ff0da901 trying to fix interaction with grab script... 2016-07-07 19:22:42 -07:00
Anthony J. Thibault
0d454cd45e Equip hotspots render when your hand is near them. 2016-07-07 17:28:23 -07:00
James B. Pollack
7fa1dc7053 make thumb and trigger work in any order and on either button released 2016-07-07 16:36:40 -07:00
James B. Pollack
71392bc1b2 change to sphere now that sphere alpha works. 2016-07-07 16:30:30 -07:00
James B. Pollack
5c83db3b28 take care of naughty intervals 2016-07-07 14:37:51 -07:00
James B. Pollack
4a9f6e677c add new target model 2016-07-07 12:52:24 -07:00
James B. Pollack
be770c8177 make thumb and trigger mode an option 2016-07-07 12:39:11 -07:00
James B. Pollack
93081e73d8 thumb and trigger 2016-07-07 12:12:22 -07:00
James B. Pollack
8212ada4de introduce delay 2016-07-07 11:42:41 -07:00