Commit graph

12 commits

Author SHA1 Message Date
Olivier Prat
7f6c9a6cc1 Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
Olivier Prat
fbd158938b Put some bilateral blur computation on CPU 2018-09-28 11:31:09 +02:00
Olivier Prat
135e10eaa2 Packed occlusion depth for faster bilateral filtering 2018-09-27 19:51:01 +02:00
Olivier Prat
349a8b39ad Added config parameter to switch between HBAO / SSAO 2018-09-27 16:39:42 +02:00
Olivier Prat
94a162893a Finally, a clean HBAO! 2018-09-27 10:44:06 +02:00
Olivier Prat
dee0a6afa2 Found bug with low res depth fetch in occlusion 2018-09-26 16:59:01 +02:00
Olivier Prat
60f5913002 Bilateral blur taps are evaluated in shader 2018-09-25 11:06:05 +02:00
Olivier Prat
9cebdbd507 Separate frame buffers for each AO split 2018-09-24 19:08:37 +02:00
Olivier Prat
9f0201878d Some work to try to find the odd resolution bug 2018-09-21 17:14:39 +02:00
Olivier Prat
8a11d18f0d Quarter resolution with split rendering 2018-09-19 17:24:31 +02:00
Olivier Prat
03814e7653 Preparing for split rendering of HBAO directions 2018-09-18 18:33:28 +02:00
Olivier Prat
3d096d0644 Added shared header 2018-09-18 16:10:39 +02:00