Olivier Prat
|
7f6c9a6cc1
|
Switched to sin based HBAO
|
2018-10-01 19:22:54 +02:00 |
|
Olivier Prat
|
fbd158938b
|
Put some bilateral blur computation on CPU
|
2018-09-28 11:31:09 +02:00 |
|
Olivier Prat
|
135e10eaa2
|
Packed occlusion depth for faster bilateral filtering
|
2018-09-27 19:51:01 +02:00 |
|
Olivier Prat
|
349a8b39ad
|
Added config parameter to switch between HBAO / SSAO
|
2018-09-27 16:39:42 +02:00 |
|
Olivier Prat
|
94a162893a
|
Finally, a clean HBAO!
|
2018-09-27 10:44:06 +02:00 |
|
Olivier Prat
|
dee0a6afa2
|
Found bug with low res depth fetch in occlusion
|
2018-09-26 16:59:01 +02:00 |
|
Olivier Prat
|
60f5913002
|
Bilateral blur taps are evaluated in shader
|
2018-09-25 11:06:05 +02:00 |
|
Olivier Prat
|
9cebdbd507
|
Separate frame buffers for each AO split
|
2018-09-24 19:08:37 +02:00 |
|
Olivier Prat
|
9f0201878d
|
Some work to try to find the odd resolution bug
|
2018-09-21 17:14:39 +02:00 |
|
Olivier Prat
|
8a11d18f0d
|
Quarter resolution with split rendering
|
2018-09-19 17:24:31 +02:00 |
|
Olivier Prat
|
03814e7653
|
Preparing for split rendering of HBAO directions
|
2018-09-18 18:33:28 +02:00 |
|
Olivier Prat
|
3d096d0644
|
Added shared header
|
2018-09-18 16:10:39 +02:00 |
|