Commit graph

19 commits

Author SHA1 Message Date
HifiExperiments
d5e251d8da minor cleanup, copyright 2024-02-28 15:23:04 -08:00
HifiExperiments
56f697e5f0 merge old work 2024-02-24 23:26:34 -08:00
f1d7421698 Workaround for Nvidia driver bug 2022-12-23 20:25:10 +01:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00
Brad Davis
2df2bbef46 Adding missing locations 2018-09-06 08:59:07 -07:00
Sam Gateau
aac49e901b merging with master (andthe big shader pr) 2018-08-07 09:16:30 -07:00
Sam Gateau
09d33177fc Adjust Workload and better representation of the workload debuging features 2018-08-06 15:36:25 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Andrew Meadows
44c3620b6e remove cruft 2018-06-18 17:45:58 -07:00
samcake
52a4224442 Arg get me the feedback working!!!! 2018-04-18 18:16:06 -07:00
samcake
660c4c30e9 Representing the view spheres 2018-03-02 18:22:51 -08:00
samcake
94fa2ef6a0 Adding debug color of the region 2018-02-28 17:59:59 -08:00
samcake
b1b539e07a Adding debug color of the region 2018-02-28 17:56:37 -08:00
samcake
d91fb543f3 Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api 2018-02-28 17:15:40 -08:00
samcake
31462a87c3 now identifying the issue with ResourceBUffer 2018-02-28 10:13:13 -08:00
samcake
3360c5a968 Debugging the ssbo bug 2018-02-27 18:46:12 -08:00
samcake
101872abce Still marinating how to represent the proxy values... 2018-02-22 16:44:35 -08:00
samcake
9c136e7dac Trying to render the proxies without success 2018-02-21 17:31:53 -08:00
samcake
f1dcfeb25e Adding shaders and means to render the proxies contained in the workload SPace 2018-02-20 18:20:12 -08:00