Stephen Birarda
47f2c758b5
change headers to reflect new company name
2013-01-29 12:30:41 -08:00
Stephen Birarda
8930bf8e42
add a UDPSocket class to abstract communication to agents
2013-01-29 12:29:00 -08:00
Stephen Birarda
72f000b0ff
spatialized audio demo for multiple local sources
2013-01-28 18:05:16 -08:00
Stephen Birarda
706bc587de
audio test using two sources, no panning
2013-01-25 11:16:42 -08:00
Stephen Birarda
5fd300a91a
swap echo for forevermore sample, phase delay with gyro
2013-01-24 11:15:58 -08:00
Stephen Birarda
d6d66fa6a9
simplify audio code, allow passing of Head object
2013-01-22 17:56:12 -08:00
Stephen Birarda
7b42c7f26e
remove duplicate sources directory
2013-01-22 14:45:06 -08:00
Stephen Birarda
7a17449e1d
organize folder to match Xcode structure
2013-01-22 13:45:37 -08:00
Philip Rosedale
7e9deeadce
Work to add lattice, finger, other stuff
2013-01-21 18:07:07 -08:00
Kenneth Keiter
19b2bb1728
Roll-up commit of marker-tracking.
...
* Added OpenCV and CVBlob framework.
* Added marker acquisition and tracking.
Note: OpenCV libs are compiled for Apple x64 arch. This is for convenience.
2012-12-13 13:08:04 -08:00
Philip Rosedale
1c03d5822a
Adding networking to send agent head rotations
2012-12-12 09:54:13 -08:00
Philip Rosedale
a4daf22e37
Moving I/O code into head class, playing with blocks
2012-11-28 14:50:14 -08:00
Philip Rosedale
2309d248a9
Moving I/O code into head class, playing with blocks
2012-11-28 14:47:09 -08:00
Yoz Grahame
690a7075ce
Move constants to macros; increase particle count
2012-11-28 14:01:35 -08:00
Yoz Grahame
20ae9e0f11
Merge branch 'master' of git://github.com/worklist/interface
...
Conflicts:
main.cpp
2012-11-26 14:17:32 -08:00
Philip Rosedale
2b62adce6c
Added vector renderer util, broadcast packets now reaching agents
2012-11-21 12:08:30 -08:00
Philip Rosedale
5daf15ac2d
Spaceserver agent list, broadcast routines for discovered agents
2012-11-21 11:12:40 -08:00
Yoz Grahame
2bc588f4d0
Merge branch 'master' of git://github.com/worklist/interface
...
Conflicts:
main.cpp
2012-11-19 12:56:38 -08:00
Philip Rosedale
86d9230181
Partial commit to switch sprite rendering to new Cloud class
2012-11-17 17:00:56 -08:00
Yoz Grahame
4b5f25fafa
Lock build SDK to 10.7
2012-11-12 17:48:45 -08:00
Philip Rosedale
eb69451c9b
Default with less stuff showing, code cleanup.
2012-11-07 14:49:28 -08:00
Philip Rosedale
fd09a94db0
Testing Grayson texture
2012-11-07 12:53:29 -08:00
Yoz Grahame
e6ef767152
Uses point sprites, Grayson's texture, and 100,000 particles
2012-11-06 17:59:20 -08:00
Yoz Grahame
2a9d1701cb
Added sphere.png
2012-11-06 15:35:17 -08:00
Yoz Grahame
6cdba406e1
Now loads PNGs as textures (test texture load in the corner)
2012-11-05 16:52:45 -08:00
Philip Rosedale
181a0b8afc
New Hardware RET6 code for more channels, added particle elements, physics.
2012-10-21 21:11:52 -07:00
Philip Rosedale
8b90a5d40c
Added hand code to display/move a manipulator arm
2012-10-14 15:07:31 -07:00
Philip Rosedale
98cb1d634e
Added large model of head, and networking code.
2012-10-13 10:46:15 -07:00
Seiji Emery
908a853223
Minor changes: added an additional audio buffer (captures audio input), with a corresponding read method. This buffer is optional, and toggleable via a preprocessor macro. Also added const-correctness for Audio write methods.
2012-09-07 16:15:19 -07:00
Seiji Emery
094faf3617
Added audio docs.
2012-09-05 16:01:42 -07:00
Seiji Emery
933946320a
Added audio code
2012-09-04 13:07:41 -07:00