Commit graph

13 commits

Author SHA1 Message Date
Andrew Meadows
d065b569d3 support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
Andrew Meadows
d34b667e82 remove kinematic character controller implemention 2017-05-05 09:35:49 -07:00
Andrew Meadows
e21bd7a67a help avatar walk up steps 2017-05-05 09:35:49 -07:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Andrew Meadows
445c730ca3 remove cruft, fix formatting and spelling 2016-12-01 10:38:13 -08:00
Andrew Meadows
06866957d0 first pass (theoretical) HMD ray-traced step logic 2016-10-24 08:26:44 -07:00
Andrew Meadows
6f5f6d2493 adding ray shotgun scan for avatar motion
using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Anthony Thibault
1e94d9bdf5 interface/src/avatar: cppcheck fixes 2016-03-13 18:56:15 -07:00
Andrew Meadows
8c109fd623 move raw bullet code from interface to physics lib 2015-12-08 17:21:43 -08:00
U-GAPOS\andrew
91bc7ca062 cleanup start/stop logic for HMD follow 2015-11-13 14:04:36 -08:00
Andrew Meadows
43aac813da more prep for shifting avatar during HMD motion 2015-10-27 13:15:38 -07:00
Andrew Meadows
24c2f538a4 keep MyAvatar RigidBody on shape changes 2015-10-27 13:15:38 -07:00
Andrew Meadows
5f278f9024 name change 2015-10-27 13:15:38 -07:00
Renamed from interface/src/avatar/MyAvatarController.h (Browse further)