HifiExperiments
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6876742e6f
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
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Sam Gateau
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80a55e2ae9
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Compiling
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2018-12-19 20:01:14 -08:00 |
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Olivier Prat
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9d5dcec0a0
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Merge from master
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2018-11-08 09:14:42 +01:00 |
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Olivier Prat
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69ace03919
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Merged with master
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2018-10-24 08:27:39 +02:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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Olivier Prat
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5f3a299fd9
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Merge with master
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2018-10-22 14:02:24 +02:00 |
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SamGondelman
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c10bb7d525
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pointers
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2018-10-08 18:05:09 -07:00 |
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SamGondelman
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de90ce5f2b
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
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Olivier Prat
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cf739db3a5
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Added AO normal to Luci
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2018-09-20 18:01:02 +02:00 |
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Olivier Prat
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c27f3dcafe
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Some cleanup, still trying to solve the problem
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2018-09-18 08:45:04 +02:00 |
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Olivier Prat
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c167a71129
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Switched back to normal SSAO and fixed broken ambient occlusion Luci visualization
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2018-09-06 13:56:58 +02:00 |
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SamGondelman
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dff8292216
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fix framebuffer debug
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2018-09-04 12:50:25 -07:00 |
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Brad Davis
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a1a1a03bbc
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Fixing crash on exit, deferred debugging tool
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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51fe60ec45
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Fixed android compilation error and removed _glUniformi call
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2018-07-02 14:59:09 +02:00 |
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Olivier Prat
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de831ffea9
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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Olivier Prat
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1ce1aca79f
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Merged with samcake's 'black' branch
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2017-12-07 08:59:38 +01:00 |
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Olivier Prat
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0b6dcb2717
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-05 09:18:26 +01:00 |
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Bradley Austin Davis
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d6072f2bf2
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Add bullet and draco to precompiled libraries
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2017-11-28 11:32:34 -08:00 |
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Olivier Prat
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b246c479e3
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Much better cascade blend
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2017-11-17 11:25:15 +01:00 |
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Olivier Prat
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917ce7165c
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Working shadow cascade debugging view in Luci app
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2017-11-16 15:36:48 +01:00 |
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Olivier Prat
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d14ebdc0e1
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Adjusted cascade partitions
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2017-11-14 18:53:50 +01:00 |
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Olivier Prat
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74b0b52edb
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Working CSM with smooth blend between cascades. Switched to 4 1024 cascades
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2017-11-14 16:57:22 +01:00 |
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Olivier Prat
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ac0e816f8c
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Cascade selection working on shadow but not in Luci debug mode
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2017-11-13 18:42:34 +01:00 |
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Olivier Prat
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103e036b70
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Shadow maps rendered in cascades
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2017-11-10 18:30:37 +01:00 |
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Olivier Prat
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e0b36b800f
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Added Cascade subclass in LightStage Shadow
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2017-11-10 14:55:49 +01:00 |
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Olivier Prat
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a34db5f26d
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Shadows are now cast by the current zone key light (sun)
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2017-10-24 11:09:36 +02:00 |
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samcake
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2f0eee5e4a
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introducing the Velocity buffer pass generation
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2017-08-15 18:11:23 -07:00 |
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Sam Gateau
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0c3755483b
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
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Sam Gateau
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5e05c41980
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less comments & constant
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2017-06-26 16:56:04 +02:00 |
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Sam Cake
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07e18eb3a8
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Keep cleaning up the DeferredLightingEffect , removing stage s from there...
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2017-06-22 01:12:32 -07:00 |
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Zach Fox
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52ea7e7994
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Rendering improvements based on spectator-camera changes
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2017-06-13 15:19:29 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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samcake
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f82310545c
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Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
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2017-04-07 02:03:58 -07:00 |
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samcake
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ab3d39951e
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Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"
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2017-04-07 02:03:31 -07:00 |
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Sam Cake
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b1a4bc329b
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Introducing a fix to the graphics bug
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2017-04-07 01:10:18 -07:00 |
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Sam Cake
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da1355dc32
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Introducing a fix to the graphics bug
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2017-04-07 01:03:07 -07:00 |
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Sam Cake
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e87bc91d0e
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Fixing the roughness/reflection quantization bug
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2017-03-26 11:48:02 -07:00 |
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samcake
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6926cd274c
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Merge with upstream
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2016-11-02 18:15:08 -07:00 |
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Brad Davis
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2705ee7030
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
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samcake
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9bed047b75
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Less warnings
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2016-09-06 16:42:01 -07:00 |
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samcake
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4bf93f66df
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Cleaning up the lights and the light stage
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2016-08-26 17:47:20 -07:00 |
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samcake
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b5296410c3
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-18 10:20:33 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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