Commit graph

113 commits

Author SHA1 Message Date
samcake
4f54b85c92 Remove warnings 2015-12-21 12:05:19 -08:00
samcake
ae124ebede Tuning the proedural shader support to work with the current default: gamma corrected emissive 2015-12-21 12:00:30 -08:00
Zach Pomerantz
674bfa4f37 Replace RenderContext substructs with subclasses 2015-12-18 12:04:21 -08:00
Zach Pomerantz
d057239023 Rename RenderContext::ItemsMeta to ItemsConfig 2015-12-18 11:48:40 -08:00
Zach Pomerantz
919a4b6728 Split global JS Scene into Render 2015-12-18 10:33:41 -08:00
samcake
1b1365fd40 Exposing the tone curve in the js api 2015-12-16 16:32:53 -08:00
samcake
d2ebaef69e Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template 2015-12-15 18:18:42 -08:00
samcake
2bbd5d86b8 cleaning indentation 2015-12-15 09:46:18 -08:00
samcake
a50b14dfae Merging with upstream graphics 2015-12-14 18:18:39 -08:00
samcake
3554f54e17 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-14 17:38:56 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
samcake
5d207d0c9c INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect 2015-12-07 13:19:43 -08:00
Sam Cake
01d48b29aa cleaning code and removing cruft 2015-12-07 01:03:14 -08:00
Sam Cake
a018c51945 Drawing background first in the Lighting buffer then lighting passes with stencil test 2015-12-06 23:51:29 -08:00
Sam Cake
dc4b6909bc Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr 2015-12-06 18:58:11 -08:00
Atlante45
acb9e2774e Basic implementation of debug zone resizing 2015-12-04 21:01:53 -08:00
samcake
b28e3d0045 Merging MAster and Graphics 2015-12-04 17:51:30 -08:00
samcake
119cc733b5 Merging with master 2015-12-04 17:17:33 -08:00
samcake
ef7ddce2b6 Trying to fix the problem of the background not showing correctly 2015-12-04 16:52:14 -08:00
samcake
a12188877a Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr 2015-12-04 11:50:26 -08:00
samcake
3c18664c57 Cleaning all the deferred buffers in the Prepare call 2015-12-04 11:47:57 -08:00
Atlante45
c27944ae28 Simple normal map debug 2015-12-04 10:44:23 -08:00
Atlante45
baf93e8a08 Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
samcake
d593b824e9 Introducing a true Primary Framebuffer and a different Deferred Framebuffer 2015-12-03 17:26:54 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Seth Alves
66387c4530 use icons to show network and physics status 2015-11-10 17:02:57 -08:00
Seth Alves
8e466190e0 working toward display icons for debug/status display 2015-11-10 10:15:58 -08:00
Brad Hefta-Gaub
110adc5c22 fix model LOD behavior 2015-10-19 15:21:25 -07:00
Brad Davis
282cdadf63 Fixing line endings 2015-10-18 22:55:14 -07:00
samcake
bad5ea7d53 grouping the depth and stencil buffer into a single buffer 2015-10-08 16:47:33 -07:00
samcake
a2ca1c033d FIxing the rear view mirror issue with background and fooling around with Lighting equations 2015-10-07 19:04:03 -07:00
samcake
690620d74d Cleaning code 2015-10-01 19:23:32 -07:00
samcake
3490e08521 Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances 2015-10-01 18:42:09 -07:00
samcake
0398f9429e fix the coo/texel blender mode for the case when color is black and the stereo issue 2015-09-30 18:39:13 -07:00
samcake
75e858cd13 Putting together the stencil buffer for opaque vs background and using it for the backgroud render items 2015-09-30 15:54:03 -07:00
Sam Gateau
e78f1521ab getting the stencil buffer in place 2015-09-30 09:24:36 -07:00
samcake
dc3c9b48ea MOving forward on the background beeing drawn last 2015-09-29 18:28:20 -07:00
Brad Hefta-Gaub
85b2322acc more work on batch optimzation 2015-09-24 17:11:14 -07:00
Brad Hefta-Gaub
9a0e5b9870 address Sam's concerns 2015-09-23 17:37:48 -07:00
ZappoMan
65a079cb53 fix mac build 2015-09-23 16:48:34 -07:00
Brad Hefta-Gaub
ef25876c9a implement vector caching for gpu::Batch 2015-09-23 14:46:47 -07:00
Raffi Bedikian
ff2a58b3eb Add FXAA effect class, modeled after AO effect 2015-08-30 20:49:03 -07:00
Brad Davis
76f236adf6 New stereo rendering implementation 2015-08-21 00:29:24 -07:00
ericrius1
3910cb0d69 Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
Sam Gateau
fc0ee28b84 FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD 2015-08-04 16:31:20 -07:00
ericrius1
47bc8f50ab cleaning 2015-08-03 08:45:14 -07:00
Sam Gateau
d84e2d31ea Merge with master 2015-07-30 11:20:00 -07:00
Sam Gateau
ab4b940d83 merge with upstream 2015-07-29 17:11:13 -07:00
Sam Gateau
8c96096a67 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-29 14:04:20 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00