samcake
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0492bb1c6d
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Final cleans and tests using R11G11B10 for lighting buffer
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2015-12-18 13:50:28 -08:00 |
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samcake
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d2ebaef69e
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Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
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2015-12-15 18:18:42 -08:00 |
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samcake
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e70ab472af
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Merging with upstream master/graphics
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2015-12-14 18:38:29 -08:00 |
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samcake
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84d1e3b123
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Merged with upstream master
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2015-12-14 18:30:24 -08:00 |
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samcake
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c74bbda663
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Nothing fancy
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2015-12-10 18:02:02 -08:00 |
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Sam Cake
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9faec326da
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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
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Sam Cake
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a018c51945
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Drawing background first in the Lighting buffer then lighting passes with stencil test
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2015-12-06 23:51:29 -08:00 |
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samcake
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d593b824e9
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Introducing a true Primary Framebuffer and a different Deferred Framebuffer
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2015-12-03 17:26:54 -08:00 |
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samcake
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72d393905b
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Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffer
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2015-12-03 16:03:32 -08:00 |
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samcake
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bad5ea7d53
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grouping the depth and stencil buffer into a single buffer
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2015-10-08 16:47:33 -07:00 |
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samcake
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a2ca1c033d
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FIxing the rear view mirror issue with background and fooling around with Lighting equations
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2015-10-07 19:04:03 -07:00 |
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samcake
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0a351a8a0c
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FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
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2015-10-07 14:26:33 -07:00 |
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samcake
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75e858cd13
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Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
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2015-09-30 15:54:03 -07:00 |
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samcake
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dc3c9b48ea
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MOving forward on the background beeing drawn last
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2015-09-29 18:28:20 -07:00 |
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Sam Gateau
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14f4c9c6c0
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
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samcake
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52ac5b3ef6
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On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
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2015-07-24 03:38:21 -07:00 |
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Sam Gateau
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cb375e8ece
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
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Sam Gateau
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a561874ce3
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Render the rear view mirror in a separate target and then display it during overlay pass
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2015-07-23 14:56:14 -07:00 |
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Sam Gateau
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f70553ec95
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Fixing merge
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2015-07-22 11:31:46 -07:00 |
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Bradley Austin Davis
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2f13488f11
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Fixing FBO bug on resizing windows
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2015-07-22 11:28:36 -04:00 |
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Bradley Austin Davis
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9596452c32
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Trying to fix oculus rendering
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2015-07-22 08:07:44 -04:00 |
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Brad Davis
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c3a2b72c13
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Breaking framebuffer ops out of texture cache
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2015-07-20 17:26:26 -07:00 |
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