Anthony J. Thibault
c3fc37df18
Added true boneSets to AnimOverlay.
2015-08-05 18:07:56 -07:00
Anthony J. Thibault
1f8c8adbd6
Added AnimOverlay node, moved blend sub-routine into AnimUtil.
2015-08-05 17:05:53 -07:00
Anthony J. Thibault
5d83976e2a
Added AnimBlendLinear + tests.
...
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00
Anthony J. Thibault
f5dee717a1
Added fbx loading via animation cache.
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* added AnimPose::copyFromNetworkAnim() which
should, re-map bone ids to match the current
skeleton, and fill in missing bones with bind
pose frames.
* added ability to set a skeleton on a node.
I might need to add a recursive version of this.
* it compiles!
* tests run!
2015-08-04 18:14:46 -07:00
Anthony J. Thibault
da809efcd6
WIP commit, DOES NOT BUILD.
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* Added AnimSkeleton class
* Attempt to copy animation frames when _networkAnimation has
finished loading. Fill in the holes with bind pose.
2015-08-04 18:14:46 -07:00
Anthony J. Thibault
343b2ccf9d
Added AnimNodeLoader which loads AnimClip nodes from json
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* added tests and sample json file
2015-08-04 18:14:45 -07:00