ZappoMan
747cfc04be
cr cleanup
2013-04-30 11:21:50 -07:00
ZappoMan
dae3881821
removed MarkerNode
2013-04-30 11:13:41 -07:00
ZappoMan
a638542aa0
added support for LOD scanned sendding order of voxel scene
2013-04-29 14:34:17 -07:00
ZappoMan
78e8751a79
use constant for 'V' header
2013-04-29 06:31:06 -07:00
ZappoMan
d49607b4cd
fix typo
2013-04-27 12:05:38 -07:00
ZappoMan
8445790183
added new voxel sending support to VoxelAgentData
...
- added VoxelNodeBag member to keep track of which nodes this agent needs to
have sent to it
- added _voxelPacket and other members to keep track of the next packet to
be sent to this client. This is because as we fill in packets to send we
may run out of room in the current packet, but not want to have to reencode
that data
- cleaned up constructors to use common init() method
2013-04-26 12:13:37 -07:00
Jeffrey Ventrella
61a17060c3
one more glitch...
2013-04-23 21:17:39 -07:00
Jeffrey Ventrella
48da3f726e
fixed bug - didn't change bodyPosition in eve or voxel
2013-04-23 21:07:40 -07:00
ZappoMan
a79659a5d4
change VoxelAgentData to not include position, use AvatarData _bodyPosition instead
2013-04-22 15:22:41 -07:00
ZappoMan
893996675a
Derive VoxelAgentData from AvatarData to get access to camera details
...
- Changed base class for VoxelAgentData
- changed parseData() method to call base class implementation
- added avatars library to cmake scripts
2013-04-22 14:15:47 -07:00
Stephen Birarda
e71f21b7bf
fix broken builds from last commit, pull new avatar data in VoxelAgentData
2013-04-16 11:59:03 -07:00
Stephen Birarda
96d3f5a27d
move voxel to voxel-server, use setup project macro
2013-04-12 13:25:59 -07:00