SamGondelman
|
b8a7fce201
|
boop
|
2017-08-22 11:54:55 -07:00 |
|
SamGondelman
|
a904ae1a8a
|
can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API
|
2017-08-22 11:41:20 -07:00 |
|
SamGondelman
|
a641fb7a7f
|
rename qvector findRayIntersection to avoid script conflicts
|
2017-08-15 18:03:52 -07:00 |
|
SamGondelman
|
9bb7e66859
|
separate raypickscriptinginterface, cleanup
|
2017-08-15 13:36:41 -07:00 |
|
SamGondelman
|
f058781f49
|
just kidding shared_mutexes are c++17
|
2017-08-11 10:07:20 -07:00 |
|
SamGondelman
|
d0d5ac8dd1
|
switch to stl wherever possible, use bitset instead of unsigned ints
|
2017-08-10 15:33:55 -07:00 |
|
SamGondelman
|
3645bf04b6
|
possibly fix most annoying crash
|
2017-08-08 18:10:53 -07:00 |
|
SamGondelman
|
684001a756
|
workaround deadlock in editRenderState
|
2017-08-08 11:11:19 -07:00 |
|
SamGondelman
|
6d253fcc5f
|
cleaning up
|
2017-08-07 18:37:55 -07:00 |
|
SamGondelman
|
42147640e2
|
remove LaserPointerManager as a dependency
|
2017-08-07 14:18:56 -07:00 |
|
SamGondelman
|
8b1c24e636
|
added setLockEndUUID, update handControllerGrab and grab
|
2017-08-04 18:26:11 -07:00 |
|
SamGondelman
|
e3288a9004
|
fix flicker, scissor warning, and handControllerGrab sphere size
|
2017-07-27 11:17:30 -07:00 |
|
SamGondelman
|
5e4a83dad9
|
defaultRenderStates, handControllerGrab.js, fix teleport.js a little
|
2017-07-26 17:58:39 -07:00 |
|
SamGondelman
|
3a8ad8b631
|
switch to QUuids
|
2017-07-25 15:11:44 -07:00 |
|
SamGondelman
|
ee02a0bff4
|
fix build error
|
2017-07-24 12:44:54 -07:00 |
|
SamGondelman
|
c7f0f03fce
|
expanded RayPick JS API
|
2017-07-20 13:53:39 -07:00 |
|
SamGondelman
|
d156680bc8
|
ignore/include by ID, simplified caching logic
|
2017-07-20 12:15:06 -07:00 |
|
SamGondelman
|
bf243d6025
|
lockEnd, editRenderState, and updated grab.js
|
2017-07-19 17:45:21 -07:00 |
|
SamGondelman
|
912b417dd4
|
mouse ray pick
|
2017-07-19 13:56:18 -07:00 |
|
SamGondelman
|
c6b3f69db0
|
teleport third eye laser on invalid hand pose
|
2017-07-19 11:51:31 -07:00 |
|
SamGondelman
|
55a025b827
|
initial code review
|
2017-07-18 12:43:34 -07:00 |
|
SamGondelman
|
298faa9f0f
|
threading pass
|
2017-07-18 12:13:16 -07:00 |
|
SamGondelman
|
0c8c6ff5d6
|
silly me
|
2017-07-17 15:05:31 -07:00 |
|
SamGondelman
|
7084a0607a
|
fix warnings
|
2017-07-17 14:26:22 -07:00 |
|
SamGondelman
|
ae99be0350
|
added faceAvatar and centerEndY, working on updating teleport.js, style fixes
|
2017-07-17 13:07:42 -07:00 |
|
SamGondelman
|
af12b5a4bf
|
can create static laser pointers, fixed a bug with multiple render states
|
2017-07-14 18:35:27 -07:00 |
|
SamGondelman
|
8f533636f5
|
c++ side laserpointer rendering with renderstates
|
2017-07-14 11:13:40 -07:00 |
|
SamGondelman
|
3c719b26b1
|
working on renderstates
|
2017-07-13 17:43:44 -07:00 |
|
SamGondelman
|
3a35cd128f
|
fix dirOffset, expose intersection type to JS
|
2017-07-13 16:09:21 -07:00 |
|
SamGondelman
|
783750a0bc
|
update jointraypicks from joints, dirOffset needs work
|
2017-07-13 14:47:24 -07:00 |
|
SamGondelman
|
916a99c670
|
added JS/C++ RayPickResult, working on RayPickManager::update
|
2017-07-12 17:12:25 -07:00 |
|
SamGondelman
|
ea65a04f28
|
expose RayPickMask to JS, move everything to interface/src/raypick to prevent dependency issues, start working on RayPickManager::update (needs testing)
|
2017-07-12 14:20:39 -07:00 |
|