James B. Pollack
c0cfee371e
cancel mode for teleporting
2016-08-04 16:08:51 -07:00
James B. Pollack
5ad5899140
revert pointer changes
2016-08-02 21:26:48 -07:00
James B. Pollack
fed39d9056
cleanup dead code
2016-08-02 21:26:04 -07:00
James B. Pollack
9d56c697e7
no delay!
2016-08-02 19:02:20 -07:00
James B. Pollack
364eb992fb
no teleport while moving
2016-08-02 18:53:36 -07:00
James B. Pollack
88ebeaa4cb
start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck
2016-08-02 18:46:47 -07:00
James B. Pollack
8541d4bd41
small change to protect
2016-08-02 15:41:28 -07:00
James B. Pollack
d00c1f62fc
fixes
2016-08-02 15:40:19 -07:00
James B. Pollack
f6984aaff8
clear timeout one more place
2016-08-02 14:42:21 -07:00
James B. Pollack
41aa485f11
one hand teleprt
2016-08-02 12:52:35 -07:00
James B. Pollack
7fae7e9c77
cleanup
2016-08-02 12:26:37 -07:00
James B. Pollack
108e7a2fc1
Merge remote-tracking branch 'upstream/master' into tweak_lazers
2016-08-02 12:25:27 -07:00
James B. Pollack
a7b8f2c9df
updates
2016-08-02 12:25:24 -07:00
Eric Levin
5167809342
release near and far grab at trigger click detent
2016-07-28 08:51:11 -07:00
Eric Levin
f37570dc9a
only pulse on release when held
2016-07-28 08:23:45 -07:00
Eric Levin
0f7f9990c2
Tuned haptic pulses for grab, release, equip, de-quip
2016-07-27 17:58:24 -07:00
James B. Pollack
6a72fe7df4
cleanup
2016-07-25 16:58:59 -07:00
James B. Pollack
5ed1e602e6
Merge pull request #8316 from AlexanderOtavka/fix-script-end-errors
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Fix script end errors
2016-07-25 16:50:05 -07:00
James B. Pollack
05e3a8613a
colors back to blue and red
2016-07-25 16:28:47 -07:00
James B. Pollack
9240672c9d
change distance hold origin
2016-07-25 13:06:09 -07:00
Brad Hefta-Gaub
1802f8e7a2
Merge pull request #8298 from imgntn/lazzzers
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Update hand controller laser colors
2016-07-23 13:50:38 -07:00
James B. Pollack
c04a41c3cb
fix invisible characters from slack copying
2016-07-22 16:51:42 -07:00
Chris Collins
e755528cf2
Merge pull request #8278 from sethalves/fix-equip-fly-away
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fix equip fly-away
2016-07-22 16:47:31 -07:00
Zander Otavka
2cd97bfe78
Fix squeezeHands.js error on script end
2016-07-22 15:55:42 -07:00
James B. Pollack
3607a34f55
tweak telecolors
2016-07-22 13:25:33 -07:00
James B. Pollack
e81f65d992
colors
2016-07-22 10:54:57 -07:00
James B. Pollack
54109c6c6f
remove all the old visualization methods
2016-07-22 09:39:38 -07:00
James B. Pollack
1d3dc7b195
remove particle beam and lights
2016-07-22 09:19:13 -07:00
Thijs Wenker
be0ccad0d3
Merge branch 'fix-duplicate-teleport-target-overlays' of github.com:thoys/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:26 +02:00
Thijs Wenker
b3b1bf7884
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:02 +02:00
Thijs Wenker
2adff24a05
silly workaround- workaround
2016-07-19 21:34:42 +02:00
Seth Alves
be001a652f
when doing a parenting grab, zero velocity
2016-07-19 11:50:53 -07:00
Brad Hefta-Gaub
866ba2f185
Merge pull request #8273 from hyperlogic/bug-fix/far-grab-zoom
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far-grabbed objects no longer fly away when the avatar body shifts
2016-07-19 10:40:48 -07:00
Anthony J. Thibault
212175bdaa
bug fix for far-grab pulling the object in the wrong direction
2016-07-19 10:23:00 -07:00
Thijs Wenker
11b461a730
Fixes duplicate target overlays for teleporter, make sure to delete overlay before creating one
2016-07-19 01:46:29 +02:00
Anthony J. Thibault
69500643f3
bugfix for saving attach points
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The feature to add transition from equip -> near-grab, in inadvertently broke attach point saving.
2016-07-18 14:17:32 -07:00
Anthony J. Thibault
659e1ff984
remove debug prints
2016-07-18 14:17:06 -07:00
Anthony J. Thibault
959a2f9915
far-grabbed objects no longer fly away when the avatar body shifts
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Before this fix, a hand vector was being tracked that was the difference between the avatar's hand in avatar space with the avatar's hand
in avatar space the previous frame. This hand vector was used to move the grabbed object position. However, when the body shifts, objects
in the avatar's space will change rapidly, this would cause this hand vector to be incorrect and cause the object to shoot off in the distance.
Now, we track this hand delta in sensor a.k.a. room space. This is immune to the shifts caused by body shifting.
2016-07-18 13:10:16 -07:00
Anthony J. Thibault
5a01bf406e
remove obsolete handControllerMouse.js to avoid confusion
2016-07-18 11:29:41 -07:00
Anthony Thibault
c7c8046231
De-equip goes into a near grab instead of dropping the object.
2016-07-16 14:58:21 -07:00
Anthony Thibault
4b2fb546eb
Re-enable storing of attach points in user settings
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* bug fix, use localOffset property of grabbed entity, which is dynamically updated as
the near grab action moves the entity.
2016-07-16 12:21:08 -07:00
Philip Rosedale
4925980cbb
Merge pull request #8255 from jherico/search_circle
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Make search line termination a circle, like 2D UI
2016-07-15 17:51:50 -07:00
Brad Davis
1145c3b590
Smaller and hotter circle, per Philip
2016-07-15 17:45:16 -07:00
Seth Alves
a0e6654ac6
Merge pull request #8247 from hyperlogic/feature/grab-script-polish-part-deux
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Grab Script Polish (part deux)
2016-07-15 17:34:50 -07:00
Brad Davis
317dee1b23
Fix decoration inflation
2016-07-15 16:15:53 -07:00
Anthony Thibault
e4794450c2
Disable attach point saving
2016-07-15 15:36:20 -07:00
Brad Davis
0d811c489a
Removing debug logging
2016-07-15 14:05:16 -07:00
Brad Davis
c462b8c387
Make search line termination a circle, like 2D UI
2016-07-15 13:51:14 -07:00
Brad Hefta-Gaub
7bb31fe075
Merge pull request #8240 from jherico/hand_controller
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Menu & hand controller polish
2016-07-15 12:36:31 -07:00
Anthony J. Thibault
37d60c6c85
eslint clean
2016-07-14 15:58:13 -07:00