Sam Gateau
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e3faec838c
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Adding colors to the world
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2018-01-11 23:22:51 -08:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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a458828590
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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samcake
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960f4f0ead
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Move the drawBOunds job to DrawTasks
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2017-01-16 18:33:42 -08:00 |
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Zach Pomerantz
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f7cb2ec85b
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add plain forward model shaders
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2017-01-03 20:41:57 -05:00 |
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Zach Pomerantz
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89917b41fd
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add Forward Draw for opaques (no pipelines)
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2017-01-03 15:18:22 -05:00 |
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Zach Pomerantz
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2e274b026d
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fix line lengths
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2017-01-03 14:55:47 -05:00 |
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Zach Pomerantz
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e406e3d47e
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Make Forward DrawBounds enableable
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2017-01-03 14:46:51 -05:00 |
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Zach Pomerantz
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26cfc83e20
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Merge branch 'master' into graphics/fetch-cull-sort
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2017-01-03 14:04:39 -05:00 |
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Zach Pomerantz
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0e9da87549
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FetchSortCull->FetchCullSort
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2016-12-29 19:27:37 -05:00 |
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Zach Pomerantz
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d00ae05e26
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add background to forward renderer
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2016-12-29 19:09:06 -05:00 |
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Zach Pomerantz
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ca1a14e5b0
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add RenderFetchSortCull task
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2016-12-23 15:54:22 -05:00 |
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Zach Pomerantz
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8d63067fa5
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templatize graphics engine tasks' run method
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2016-12-23 14:58:40 -05:00 |
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Zach Pomerantz
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9e05403aba
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forward render opaque bounds
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2016-12-15 14:59:25 -05:00 |
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Zach Pomerantz
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87a8ad1289
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strip forward render task to clear and blit
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2016-12-13 20:48:05 -05:00 |
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Zach Pomerantz
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bc59be12ef
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create flagged forward render task
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2016-12-13 19:19:30 -05:00 |
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