Sam Gateau
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589bcc19ce
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Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
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2017-05-19 17:50:19 -07:00 |
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samcake
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2cd2c95940
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Adding more debugging tool
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2017-05-16 16:12:31 -07:00 |
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samcake
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db4387e55d
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Trying to mess with the defautl texture for skybox
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2017-05-15 17:31:29 -07:00 |
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samcake
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bc41be7ec1
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Introucing the BackgroundStage to manage the background / skybox in one place
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2017-05-09 17:10:05 -07:00 |
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samcake
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bbb513220b
|
Moving forward
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2017-05-08 17:33:24 -07:00 |
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Sam Cake
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d3724116d9
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Using the items to pick the key light!
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2017-05-08 00:20:20 -07:00 |
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samcake
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b6c966ef39
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Keep iterating on the zones
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2017-05-05 18:07:21 -07:00 |
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Atlante45
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ad16a935e9
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
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sam gateau
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0a615f35a7
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Merge branch 'master' of https://github.com/highfidelity/hifi into brown
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2017-04-21 14:31:15 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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29545f0918
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FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
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2017-04-13 23:53:56 -07:00 |
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Sam Cake
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dd73cb7b8e
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Use a magic number gpu::Texture::SINGLE_MIP instead of 1
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2017-03-30 23:46:37 -07:00 |
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samcake
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b6504bba56
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Moving the num mips per texture to the creator so it s immutable and simpler
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2017-03-29 17:58:56 -07:00 |
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Bradley Austin Davis
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7fb7aa87eb
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
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Brad Davis
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30a9961362
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tracing polish
|
2016-12-16 14:02:27 -08:00 |
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Ryan Huffman
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7bb2755913
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
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samcake
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dfc0b7beac
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adressed reveiw comments
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2016-11-22 10:15:49 -08:00 |
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samcake
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6926cd274c
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Merge with upstream
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2016-11-02 18:15:08 -07:00 |
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Brad Davis
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28771cbda9
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
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samcake
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eea5118eab
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-10-11 16:19:00 -07:00 |
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samcake
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7ea790aa4f
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adding a comment to explain what we are doing
|
2016-10-11 14:43:41 -07:00 |
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samcake
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7af3aa53ac
|
Fixing the key light pass with ambient map
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2016-10-11 13:20:32 -07:00 |
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sam
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567adf651a
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FOund 2 bugs causing the empty clusters. now back to working
|
2016-10-07 05:02:04 -07:00 |
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samcake
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a378a6eccb
|
separate the rendering of the light outline from the main rendering and introduce a way to support both platform
|
2016-10-03 18:28:44 -07:00 |
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sam
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6f2452815c
|
pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader
|
2016-10-03 00:08:30 -07:00 |
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samcake
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5b4829e7b6
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Brining back support for the ambinet lighting
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2016-09-30 16:24:57 -07:00 |
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samcake
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2a0e67ee2a
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REvisiting the full lighting code to optimize the perf
|
2016-09-29 19:06:26 -07:00 |
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samcake
|
9b94a025fc
|
Refining the voxelization of the sphere in the view frustum grid
|
2016-09-26 18:41:53 -07:00 |
|
Brad Davis
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82db3d5d55
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Disable support for framebuffer resizing
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2016-09-23 12:04:57 -07:00 |
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Brad Davis
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0953027ef3
|
Identify pre-generated textures
|
2016-09-23 12:04:56 -07:00 |
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samcake
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e8c2dc10f1
|
best state for now
|
2016-09-13 14:59:23 -07:00 |
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samcake
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821072bb76
|
REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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samcake
|
7a7a60a5c4
|
INtroducing a true stage for updating the light cluster and ui to debug
|
2016-09-11 00:17:34 -07:00 |
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samcake
|
a0d09e3316
|
Fixing the vizualisation shader for world to cluster space
|
2016-09-10 10:14:31 -07:00 |
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samcake
|
108910052a
|
Adding the reverse transformation
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2016-09-09 19:00:54 -07:00 |
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samcake
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61de063b29
|
Developping the Light Clusters, adding visualization
|
2016-09-08 18:02:35 -07:00 |
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sam
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a4df8a84b7
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introducing the light Clusters
|
2016-09-08 00:11:54 -07:00 |
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samcake
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6a08c74463
|
Several experimetations without success
|
2016-09-07 18:39:07 -07:00 |
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samcake
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139ba1b71c
|
REnaming the shaders correctly
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2016-09-07 14:56:01 -07:00 |
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samcake
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34f40e0828
|
Creating a separate shader for the locallighting pass
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2016-09-06 19:01:13 -07:00 |
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samcake
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665a79f100
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Creating a separate shader for the locallighting pass
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2016-09-06 18:59:26 -07:00 |
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samcake
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9bed047b75
|
Less warnings
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2016-09-06 16:42:01 -07:00 |
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samcake
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1165c54f67
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cleaning up the IndexedContainer in its own file and removing warnings
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2016-09-06 16:24:03 -07:00 |
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samcake
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0c45627d94
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CLeaning up the code for the RenderableLightEntityItem
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2016-09-06 12:39:48 -07:00 |
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sam
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b81dfefbeb
|
pack all the lights in a single buffer and shade the opaque with a single full screen path
|
2016-09-03 12:08:53 -07:00 |
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samcake
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d2a15ca82c
|
Trying to migrate to a light array instead of each individual lights
|
2016-09-02 17:51:35 -07:00 |
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samcake
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e72791233d
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overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights
|
2016-09-01 18:08:36 -07:00 |
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samcake
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96935504a1
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Streamlining the lighting phase for better performances
|
2016-09-01 15:20:14 -07:00 |
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samcake
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a537f40158
|
Moving to a simpler lighting shader
|
2016-09-01 12:10:15 -07:00 |
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samcake
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354cbbc927
|
Investigate why the disable depth Bclamp doesn't work
|
2016-08-31 19:14:35 -07:00 |
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samcake
|
47aaed491d
|
Merging with Blue
|
2016-08-30 17:06:29 -07:00 |
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samcake
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93aec28c7b
|
Less warning
|
2016-08-30 14:54:58 -07:00 |
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samcake
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faef8a9930
|
Adding the timing for GPU support with a simpelr JobConfig
|
2016-08-30 12:22:21 -07:00 |
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samcake
|
3755a3fc32
|
Add batch timing information vs gpu
|
2016-08-29 17:54:17 -07:00 |
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samcake
|
4bf93f66df
|
Cleaning up the lights and the light stage
|
2016-08-26 17:47:20 -07:00 |
|
samcake
|
b5296410c3
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-08-18 10:20:33 -07:00 |
|
Brad Davis
|
6d7edd38cc
|
Rename clearViewTransform
|
2016-08-12 22:28:59 -07:00 |
|
Brad Davis
|
cbe1f6dbf5
|
Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
|
2016-08-12 22:28:32 -07:00 |
|
Brad Davis
|
adcfd55cc0
|
Batch replay reprojection
|
2016-08-12 22:28:23 -07:00 |
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samcake
|
afb1ebf42e
|
Revolutionizing ao
|
2016-07-26 23:19:41 -07:00 |
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samcake
|
4742f40128
|
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
|
2016-07-19 12:23:57 -07:00 |
|
samcake
|
22ac95d463
|
REvisiting the RangeTimer to measure the real gpu duration
|
2016-07-15 09:12:16 -07:00 |
|
samcake
|
d69be5e4d2
|
Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
|
2016-07-14 16:45:56 -07:00 |
|
samcake
|
3ab56062d4
|
Address some warnings and syntax issues
|
2016-07-14 12:06:02 -07:00 |
|
samcake
|
f6671b34fa
|
Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
|
2016-07-13 18:26:53 -07:00 |
|
samcake
|
219b41e813
|
Fix the mini mirror perf issue and improve the debugDeferredLighting script
|
2016-07-13 17:37:35 -07:00 |
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samcake
|
9f91dd5bfc
|
Cleaning the gpu-test app to work with the new deferred pipeline
|
2016-07-13 10:19:42 -07:00 |
|
samcake
|
51594fefa2
|
more clean up
|
2016-07-12 18:21:31 -07:00 |
|
samcake
|
cde17ecaab
|
Clenaing the rendering and the framebuffer allocations
|
2016-07-12 14:34:54 -07:00 |
|
samcake
|
ba7590712a
|
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
|
2016-07-11 18:33:57 -07:00 |
|
samcake
|
37f7596183
|
Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
|
2016-07-08 09:04:10 -07:00 |
|
samcake
|
5827993125
|
Fixing warnings
|
2016-07-07 16:30:10 -07:00 |
|
samcake
|
2a52f1db7f
|
Adding the lighting model class to configure accross the jobs the lighting
|
2016-07-01 18:36:51 -07:00 |
|
samcake
|
9a604d0ede
|
Bringing Beckmann specular to the lighting
|
2016-06-30 19:03:24 -07:00 |
|
samcake
|
ab21a5a5d5
|
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
|
2016-06-29 18:59:06 -07:00 |
|
samcake
|
d128af48db
|
Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
|
2016-06-28 13:47:55 -07:00 |
|
samcake
|
e95a31f760
|
CLeaning up and debugging the splotch
|
2016-06-24 09:18:04 -07:00 |
|
samcake
|
884b9211c6
|
Curvature is looking correct now without artefact, moving on to the lighting
|
2016-06-23 17:13:48 -07:00 |
|
samcake
|
3ec14fd746
|
MErging and still trying to understand the curvature isssue
|
2016-06-22 18:06:55 -07:00 |
|
samcake
|
0c882832bf
|
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
|
2016-06-20 17:58:35 -07:00 |
|
samcake
|
37a6d29406
|
Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
|
2016-06-17 17:19:49 -07:00 |
|
samcake
|
904efc8076
|
SPlitting appart the DeferredLIghting Effect
|
2016-06-17 09:31:32 -07:00 |
|
samcake
|
350f06465d
|
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
|
2016-06-16 18:28:08 -07:00 |
|
samcake
|
2d7118dacc
|
clening up the code
|
2016-05-19 10:21:00 -07:00 |
|
samcake
|
89f18aee3b
|
Simplifying the deferredbuffer clear and enableing z test for lighting pass
|
2016-05-18 13:14:42 -07:00 |
|
Andrew Meadows
|
bcf2cc8074
|
use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
|
2016-05-05 18:28:27 -07:00 |
|
samcake
|
0ee1f039e9
|
Telling like it is...
|
2016-03-30 11:15:10 -07:00 |
|
samcake
|
b492c4b52c
|
DUmb fix to the flickering issue by overshooting the inside volume of the light and avoid the failing region
|
2016-03-30 09:32:40 -07:00 |
|
samcake
|
be27eaff24
|
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
|
2016-03-29 17:51:24 -07:00 |
|
samcake
|
f3daa9e1c5
|
Fixing the lighting issue in stereo
|
2016-03-15 14:35:43 -07:00 |
|
Zach Pomerantz
|
5c64115b26
|
Use keyLight in DLE instead of _skyboxTexture
|
2016-03-01 14:44:34 -08:00 |
|
samcake
|
89920370db
|
A bunch of typo fixes after review
|
2016-03-01 10:53:08 -08:00 |
|
samcake
|
630c61e61d
|
Reflection is working correctly with the PBR property, ship t
|
2016-02-29 18:54:43 -08:00 |
|
samcake
|
cfcde5032c
|
Post merge with Zach work for environment map
|
2016-02-26 16:32:29 -08:00 |
|
samcake
|
99ba011996
|
Post merge with Zach work for environment map
|
2016-02-26 16:04:50 -08:00 |
|
Zach Pomerantz
|
fdffd8b6e0
|
Track skybox mipmap levels in DeferredTransform
|
2016-02-26 13:51:55 -08:00 |
|
Zach Pomerantz
|
712cf911b1
|
Differentiate global sun and skyStage sun
|
2016-02-26 11:06:02 -08:00 |
|
samcake
|
3ee6f9d6f2
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2016-02-25 23:48:53 -08:00 |
|
Brad Hefta-Gaub
|
82cbf19bca
|
Merge pull request #7078 from zzmp/fix/light-intensity
Reimplement light attenuation for spot and point lights
|
2016-02-25 16:08:28 -08:00 |
|
samcake
|
96fb9c4466
|
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
|
2016-02-25 14:13:35 -08:00 |
|