James B. Pollack
514d6ec139
get lsy lsx rsy values
2016-08-17 16:22:44 -07:00
James B. Pollack
fc65d246ee
update whens
2016-08-17 16:13:23 -07:00
James B. Pollack
a4a41faf24
demo and only do for vive
2016-08-17 16:12:07 -07:00
James B. Pollack
82a8887275
add whens
2016-08-17 15:50:19 -07:00
James B. Pollack
a7ba4ce1f9
jumping
2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1
demo changes
2016-08-17 15:08:43 -07:00
Anthony J. Thibault
7b248b440a
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-17 13:55:12 -07:00
Anthony J. Thibault
7de8cc6422
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-16 16:49:57 -07:00
Seth Alves
7bc1235c54
local velocity and angular velocity in scripts is now handled the way local position and rotation are
2016-08-16 16:47:13 -07:00
Anthony J. Thibault
36d87ddd7c
Added EntityItem::wantsHandControllerPointerEvents method
2016-08-16 16:23:45 -07:00
Anthony J. Thibault
a595a72d0a
handControllerGrab now calls Entities.sendHoverLeaveEntity()
2016-08-16 15:39:02 -07:00
Anthony J. Thibault
c407818d63
send pointer events from handControllerGrab.js to webEntities
2016-08-16 15:26:14 -07:00
Seth Alves
c85e8d0580
don't show equip sphere until hand is in position to equip. widen unequip/drop cone
2016-08-16 11:18:12 -07:00
Anthony J. Thibault
1ddbd7022a
Moved keyboardFocus, mouse/touch event methods from Reticle to Entities
2016-08-11 11:52:04 -07:00
Anthony J. Thibault
8dac45c99e
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-10 11:27:21 -07:00
SamGondelman
2360e90d39
simplify valid check for rotation
2016-08-09 15:48:31 -07:00
SamGondelman
956078bc91
teleport works with xbox controller
2016-08-09 15:17:36 -07:00
Brad Hefta-Gaub
b903c974bc
Merge pull request #8371 from imgntn/teleport_cancel
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Cancel mode for teleporting
2016-08-08 13:04:27 -07:00
James B. Pollack
58ccc9581a
cleanup
2016-08-08 12:20:48 -07:00
Seth Alves
090a0a6e9a
only use hand-sphere vs equipped-item bounding box when deciding to auto-unequip
2016-08-05 18:01:48 -07:00
Seth Alves
e59c010642
speling
2016-08-05 15:39:20 -07:00
Seth Alves
dc22b579f7
adjust code that auto-unequips items when they are pulled too far from the equipping hand
2016-08-05 15:28:37 -07:00
Anthony J. Thibault
0ba34c5635
Remove input restrictions on grabbable web entities.
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You no longer have to be grabbing a grabbable web entity to interact with it.
2016-08-05 15:25:54 -07:00
Anthony J. Thibault
1dd276c1a5
Improved support for button rollover and hover
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Send a combination of mouse and touch events to the web browser entity.
* MouseMove events for when the trigger is not depressed. This will trigger mouse over and hover events within the browser
* Touch Begin, End, Update events when the trigger is squeezed. This will give us the iPad like scrolling behavior.
2016-08-05 11:32:50 -07:00
Anthony J. Thibault
90a06f0d40
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-05 11:05:10 -07:00
James B. Pollack
80da690680
incease distance a bit
2016-08-05 00:04:30 -07:00
James B. Pollack
7d37f86337
different swapping method
2016-08-04 23:45:43 -07:00
James B. Pollack
80b6ca2b86
single call to istooclose
2016-08-04 16:47:10 -07:00
James B. Pollack
fb8263a882
cleanup
2016-08-04 16:35:50 -07:00
James B. Pollack
63aa0f8c3f
remove weird n
2016-08-04 16:18:13 -07:00
James B. Pollack
f93ed56124
cleaner code
2016-08-04 16:17:21 -07:00
James B. Pollack
c0cfee371e
cancel mode for teleporting
2016-08-04 16:08:51 -07:00
Chris Collins
be87f294d8
Merge pull request #8351 from thoys/fix-handcontrollergrab-grab-message
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fix remote triggering handControllerGrab
2016-08-04 11:55:48 -07:00
James B. Pollack
5ad5899140
revert pointer changes
2016-08-02 21:26:48 -07:00
James B. Pollack
fed39d9056
cleanup dead code
2016-08-02 21:26:04 -07:00
James B. Pollack
9d56c697e7
no delay!
2016-08-02 19:02:20 -07:00
James B. Pollack
364eb992fb
no teleport while moving
2016-08-02 18:53:36 -07:00
James B. Pollack
88ebeaa4cb
start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck
2016-08-02 18:46:47 -07:00
Thijs Wenker
3a2b0ffa08
Fixes the handControllerGrab Hifi-Hand-Grab
message. Was broken since the hotspot changes to handControllerGrab.js.
2016-08-03 00:47:28 +02:00
James B. Pollack
8541d4bd41
small change to protect
2016-08-02 15:41:28 -07:00
James B. Pollack
d00c1f62fc
fixes
2016-08-02 15:40:19 -07:00
Anthony J. Thibault
6d768d8327
hand controllers send touch events instead of mouse events to web entities
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This gives a much better experience when scrolling web content.
2016-08-02 15:23:46 -07:00
James B. Pollack
f6984aaff8
clear timeout one more place
2016-08-02 14:42:21 -07:00
James B. Pollack
41aa485f11
one hand teleprt
2016-08-02 12:52:35 -07:00
James B. Pollack
7fae7e9c77
cleanup
2016-08-02 12:26:37 -07:00
James B. Pollack
108e7a2fc1
Merge remote-tracking branch 'upstream/master' into tweak_lazers
2016-08-02 12:25:27 -07:00
James B. Pollack
a7b8f2c9df
updates
2016-08-02 12:25:24 -07:00
Anthony Thibault
cf7450beb7
handControllerGrab and web entity input integration
2016-07-29 17:50:45 -07:00
Eric Levin
5167809342
release near and far grab at trigger click detent
2016-07-28 08:51:11 -07:00
Eric Levin
f37570dc9a
only pulse on release when held
2016-07-28 08:23:45 -07:00
Eric Levin
0f7f9990c2
Tuned haptic pulses for grab, release, equip, de-quip
2016-07-27 17:58:24 -07:00
James B. Pollack
6a72fe7df4
cleanup
2016-07-25 16:58:59 -07:00
James B. Pollack
5ed1e602e6
Merge pull request #8316 from AlexanderOtavka/fix-script-end-errors
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Fix script end errors
2016-07-25 16:50:05 -07:00
James B. Pollack
05e3a8613a
colors back to blue and red
2016-07-25 16:28:47 -07:00
James B. Pollack
9240672c9d
change distance hold origin
2016-07-25 13:06:09 -07:00
Brad Hefta-Gaub
1802f8e7a2
Merge pull request #8298 from imgntn/lazzzers
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Update hand controller laser colors
2016-07-23 13:50:38 -07:00
James B. Pollack
c04a41c3cb
fix invisible characters from slack copying
2016-07-22 16:51:42 -07:00
Chris Collins
e755528cf2
Merge pull request #8278 from sethalves/fix-equip-fly-away
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fix equip fly-away
2016-07-22 16:47:31 -07:00
Zander Otavka
2cd97bfe78
Fix squeezeHands.js error on script end
2016-07-22 15:55:42 -07:00
James B. Pollack
3607a34f55
tweak telecolors
2016-07-22 13:25:33 -07:00
James B. Pollack
e81f65d992
colors
2016-07-22 10:54:57 -07:00
James B. Pollack
54109c6c6f
remove all the old visualization methods
2016-07-22 09:39:38 -07:00
James B. Pollack
1d3dc7b195
remove particle beam and lights
2016-07-22 09:19:13 -07:00
Thijs Wenker
be0ccad0d3
Merge branch 'fix-duplicate-teleport-target-overlays' of github.com:thoys/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:26 +02:00
Thijs Wenker
b3b1bf7884
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-duplicate-teleport-target-overlays
2016-07-20 03:12:02 +02:00
Thijs Wenker
2adff24a05
silly workaround- workaround
2016-07-19 21:34:42 +02:00
Seth Alves
be001a652f
when doing a parenting grab, zero velocity
2016-07-19 11:50:53 -07:00
Brad Hefta-Gaub
866ba2f185
Merge pull request #8273 from hyperlogic/bug-fix/far-grab-zoom
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far-grabbed objects no longer fly away when the avatar body shifts
2016-07-19 10:40:48 -07:00
Anthony J. Thibault
212175bdaa
bug fix for far-grab pulling the object in the wrong direction
2016-07-19 10:23:00 -07:00
Thijs Wenker
11b461a730
Fixes duplicate target overlays for teleporter, make sure to delete overlay before creating one
2016-07-19 01:46:29 +02:00
Anthony J. Thibault
69500643f3
bugfix for saving attach points
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The feature to add transition from equip -> near-grab, in inadvertently broke attach point saving.
2016-07-18 14:17:32 -07:00
Anthony J. Thibault
659e1ff984
remove debug prints
2016-07-18 14:17:06 -07:00
Anthony J. Thibault
959a2f9915
far-grabbed objects no longer fly away when the avatar body shifts
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Before this fix, a hand vector was being tracked that was the difference between the avatar's hand in avatar space with the avatar's hand
in avatar space the previous frame. This hand vector was used to move the grabbed object position. However, when the body shifts, objects
in the avatar's space will change rapidly, this would cause this hand vector to be incorrect and cause the object to shoot off in the distance.
Now, we track this hand delta in sensor a.k.a. room space. This is immune to the shifts caused by body shifting.
2016-07-18 13:10:16 -07:00
Anthony J. Thibault
5a01bf406e
remove obsolete handControllerMouse.js to avoid confusion
2016-07-18 11:29:41 -07:00
Anthony Thibault
c7c8046231
De-equip goes into a near grab instead of dropping the object.
2016-07-16 14:58:21 -07:00
Anthony Thibault
4b2fb546eb
Re-enable storing of attach points in user settings
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* bug fix, use localOffset property of grabbed entity, which is dynamically updated as
the near grab action moves the entity.
2016-07-16 12:21:08 -07:00
Philip Rosedale
4925980cbb
Merge pull request #8255 from jherico/search_circle
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Make search line termination a circle, like 2D UI
2016-07-15 17:51:50 -07:00
Brad Davis
1145c3b590
Smaller and hotter circle, per Philip
2016-07-15 17:45:16 -07:00
Seth Alves
a0e6654ac6
Merge pull request #8247 from hyperlogic/feature/grab-script-polish-part-deux
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Grab Script Polish (part deux)
2016-07-15 17:34:50 -07:00
Brad Davis
317dee1b23
Fix decoration inflation
2016-07-15 16:15:53 -07:00
Anthony Thibault
e4794450c2
Disable attach point saving
2016-07-15 15:36:20 -07:00
Brad Davis
0d811c489a
Removing debug logging
2016-07-15 14:05:16 -07:00
Brad Davis
c462b8c387
Make search line termination a circle, like 2D UI
2016-07-15 13:51:14 -07:00
Brad Hefta-Gaub
7bb31fe075
Merge pull request #8240 from jherico/hand_controller
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Menu & hand controller polish
2016-07-15 12:36:31 -07:00
Anthony J. Thibault
37d60c6c85
eslint clean
2016-07-14 15:58:13 -07:00
Anthony J. Thibault
31f1d69c43
Merge branch 'master' into feature/grab-script-polish-part-deux
2016-07-14 15:57:41 -07:00
Brad Hefta-Gaub
45aa78702c
Merge pull request #8217 from sethalves/fix-throwing
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fix throwing
2016-07-14 15:52:41 -07:00
Anthony J. Thibault
6094fb3de3
Remember object attach point offsets in user settings
2016-07-14 15:51:05 -07:00
Brad Davis
8685b23610
When using the hand controller as a mouse, disable the navigation focus state in QML
2016-07-14 12:11:12 -07:00
Anthony J. Thibault
eb5107d9a5
highlight the grabbed hotspot when the drop gesture is detected
2016-07-14 12:07:07 -07:00
Anthony J. Thibault
e62d34136d
Added haptics and hysteresis to drop gesture
2016-07-14 10:53:47 -07:00
Anthony J. Thibault
51cce939b3
removed shake to drop
2016-07-14 10:32:02 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
Anthony J. Thibault
23ea85541c
Animate equip hotspots scale instead of alpha
2016-07-14 10:24:08 -07:00
Anthony J. Thibault
66830a0538
First pass at equip sphere animation
2016-07-13 19:44:51 -07:00
Anthony J. Thibault
f3ef2801b4
Support for model overrides for equip hotspots rendering
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Bug fix for modelScale on hotspots
2016-07-13 19:13:40 -07:00
Anthony J. Thibault
0ce970408c
Fix for double rendering of equip hotspots
2016-07-13 19:13:40 -07:00
Anthony J. Thibault
848d5a8975
Reduce calls to Entity.getEntityProperties().
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By using a single EntityProprtiesCache instance instead of one per controller.
2016-07-13 19:13:39 -07:00
Brad Hefta-Gaub
819cab4aab
Merge pull request #8158 from sethalves/raypick-avatars
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Raypick avatars
2016-07-12 15:27:30 -07:00
Seth Alves
1999193907
split the grab script's deactivation on an entity into two parts -- one that happens during release and a delayed part which finishes up. This makes collisions with a thrower's capsule less likely
2016-07-12 11:42:58 -07:00