Commit graph

60 commits

Author SHA1 Message Date
Anthony J. Thibault
9d983e0614 Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader.
Also updated avatar.json to test nested graphs under a SM.
2015-08-28 17:16:32 -07:00
Anthony J. Thibault
3286a32afc Initial version of AnimStateMachine.
No interpolation support, but basic avatar.json is working
with two states and two transitions between them.
2015-08-27 20:41:53 -07:00
Anthony J. Thibault
0c02a338f2 Added support for setting Variants in the json file.
For example: the avatar.json file was updated to use the "sine" Variant
to drive the Overlay alpha parameter.
2015-08-25 20:57:01 -07:00
Anthony J. Thibault
7a2ca047cb Added network resource download support to AnimNodeLoader. 2015-08-24 19:00:12 -07:00
Anthony J. Thibault
c3fc37df18 Added true boneSets to AnimOverlay. 2015-08-05 18:07:56 -07:00
Anthony J. Thibault
1f8c8adbd6 Added AnimOverlay node, moved blend sub-routine into AnimUtil. 2015-08-05 17:05:53 -07:00
Anthony J. Thibault
5d83976e2a Added AnimBlendLinear + tests.
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00
Anthony J. Thibault
f5dee717a1 Added fbx loading via animation cache.
* added AnimPose::copyFromNetworkAnim() which
  should, re-map bone ids to match the current
  skeleton, and fill in missing bones with bind
  pose frames.
* added ability to set a skeleton on a node.
  I might need to add a recursive version of this.
* it compiles!
* tests run!
2015-08-04 18:14:46 -07:00
Anthony J. Thibault
da809efcd6 WIP commit, DOES NOT BUILD.
* Added AnimSkeleton class
* Attempt to copy animation frames when _networkAnimation has
  finished loading.  Fill in the holes with bind pose.
2015-08-04 18:14:46 -07:00
Anthony J. Thibault
343b2ccf9d Added AnimNodeLoader which loads AnimClip nodes from json
* added tests and sample json file
2015-08-04 18:14:45 -07:00