Olivier Prat
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bccd6df57c
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Fixed warning on Mac and Ubuntu
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2017-11-09 11:19:28 +01:00 |
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Olivier Prat
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39604363ea
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Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
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2017-11-08 11:38:20 +01:00 |
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Olivier Prat
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fcf1c301b6
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Merge branch 'master' of git://github.com/highfidelity/hifi into bloom
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2017-11-03 18:12:15 +01:00 |
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SamGondelman
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046e5ca716
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fix backwards HUD in mirror mode
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2017-10-24 13:24:09 -07:00 |
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Olivier Prat
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055270df9c
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Removed compilation warnings on Mac and Ubuntu
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2017-10-12 19:26:05 +02:00 |
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Nissim Hadar
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30fdf9d08e
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Merge branch 'master' into hazeZone
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2017-10-11 22:12:52 -07:00 |
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Olivier Prat
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f55d44dfc3
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Threshold now doesn't downsample anymore. Done in separate pass
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2017-10-10 17:49:35 +02:00 |
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SamGondelman
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3acbd7820b
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build error
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2017-10-09 11:48:54 -07:00 |
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Olivier Prat
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0261265330
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Working bloom but still visually unstable with geometry aliasing
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2017-10-09 19:17:51 +02:00 |
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Olivier Prat
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cda48cbf67
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Three blurs working
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2017-10-09 15:13:32 +02:00 |
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Olivier Prat
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98d39ff9e0
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Merged with master
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2017-10-09 09:37:18 +02:00 |
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SamGondelman
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7e6d5d9d98
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merge with master
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2017-10-06 14:57:08 -07:00 |
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Nissim Hadar
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794cb961d5
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Merge branch 'master' into hazeZone
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2017-10-04 23:03:59 -07:00 |
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SamGondelman
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477dfdff1e
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wip hud layering and fix crashes
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2017-10-04 11:45:21 -07:00 |
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samcake
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d7333d3fa3
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Merging with master
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2017-10-04 10:55:38 -07:00 |
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Nissim Hadar
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d4acb00aa5
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Merge branch 'master' into hazeZone
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2017-10-03 17:44:31 -07:00 |
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SamGondelman
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fa838e4715
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merge from master
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2017-10-03 15:53:33 -07:00 |
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Andrew Meadows
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e9d48a2713
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fix warning about double-to-float conversion
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2017-10-02 13:08:17 -07:00 |
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Nissim Hadar
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ffecf42ebb
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Some clean-up.
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2017-10-01 21:12:29 -07:00 |
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Nissim Hadar
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5a7fed022c
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Merging haze branch.
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2017-09-30 00:04:28 -07:00 |
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Nissim Hadar
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95f8f1ffc5
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Added Varying8
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2017-09-29 18:05:48 -07:00 |
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samcake
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577378f539
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Adding stuff that seems to break?
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2017-09-29 17:45:10 -07:00 |
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SamGondelman
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b59ec07171
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
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Bradley Austin Davis
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e42068f681
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Merge branch 'master' into android_new
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2017-09-26 14:31:29 -07:00 |
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Olivier Prat
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27b9f3516d
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Added mix parameter to blur and bloom
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2017-09-25 18:05:30 +02:00 |
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Olivier Prat
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22b1507597
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Fixed blur to work correctly on four sides of screen
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2017-09-25 16:41:20 +02:00 |
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Olivier Prat
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443d6dfacb
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Added user definable taps in blur task
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2017-09-25 14:24:40 +02:00 |
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Brad Davis
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27350bd7de
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Don't add items to the scene graph until they have a valid parent chain
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2017-09-20 16:52:23 -07:00 |
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Bradley Austin Davis
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b93e91b9f3
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
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Seth Alves
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967d3f69d3
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suppress repeated 'item could not be rendered' messages
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2017-09-08 14:13:58 -07:00 |
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Olivier Prat
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d6d36cbd43
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Outline working on voxels
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2017-09-08 11:14:06 +02:00 |
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Olivier Prat
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10643feb78
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
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Olivier Prat
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d6ea01c4f3
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Created outline task but still need to create specific render job with z-pass shaders
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2017-09-06 17:34:29 +02:00 |
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Olivier Prat
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700d4a4b43
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First working version of outline working with selection interface.
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2017-09-06 15:47:10 +02:00 |
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Zach Fox
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0cdef28cfd
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Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
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2017-08-28 14:55:18 -07:00 |
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Zach Fox
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3c7fadb1ce
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Final touch
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2017-08-24 14:30:42 -07:00 |
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Brad Davis
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e817d3ced4
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Threaded rendering & entity rendering refactor
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2017-08-24 13:34:34 -07:00 |
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Zach Fox
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52ef0f2037
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More progress
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2017-08-23 16:37:13 -07:00 |
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Zach Fox
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2a75d97006
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First steps
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2017-08-22 12:56:16 -07:00 |
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Sam Gateau
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79f3be1efe
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Merge pull request #11021 from Zvork/fade2
Fade dissolve effect JUST AVATARS
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2017-08-10 13:48:30 -07:00 |
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Brad Davis
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86e3489167
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Updates from Threaded Rendering project
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2017-08-04 15:22:14 -07:00 |
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David Kelly
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4b7779f0f5
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add flag to outline render flags, fix pal.js/edit.js interaction
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2017-08-03 07:57:21 -07:00 |
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Zach Fox
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9020607ccf
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First pass
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2017-07-25 17:54:46 -07:00 |
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Olivier Prat
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b08e2598c2
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Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
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2017-07-21 12:49:51 +02:00 |
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Olivier Prat
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3316be4dea
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Working fade parameters through instanced draw calls
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2017-07-18 17:01:17 +02:00 |
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Olivier Prat
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1f14b6ef38
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Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
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2017-07-17 17:50:59 +02:00 |
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Olivier Prat
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5e5148ca91
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Merge branch 'fade' into fadeshape
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2017-07-17 09:53:26 +02:00 |
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Olivier Prat
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b125fba2e1
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Removed untested avatar bubble fade code. Made changes as requested by Andrew
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2017-07-13 23:04:55 +02:00 |
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Olivier Prat
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96f0c35b79
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Yet some more compilation fixes for Mac and Linux
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2017-07-13 18:22:18 +02:00 |
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Olivier Prat
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93218da473
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Fixed compilation errors on Mac and Linux
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2017-07-13 17:51:16 +02:00 |
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