Clément Brisset
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4437b1b5d6
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Merge pull request #8573 from Atlante45/master
Fix toolBar.js relative path
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2016-09-08 14:22:18 -07:00 |
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Ken Cooke
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9457d49103
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Merge branch 'master' of https://github.com/highfidelity/hifi into low-latency-audio
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2016-09-06 20:56:20 -07:00 |
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Atlante45
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e7ebcc0467
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Fix toolBar.js relative path
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2016-09-06 17:08:23 -07:00 |
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Ken Cooke
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72535ce237
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Fix reverbTest.js which was broken due to missing helper script
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2016-08-31 13:09:06 -07:00 |
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samcake
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2a5ee5d6b1
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Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots
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2016-08-30 14:28:52 -07:00 |
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samcake
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c553e5f2fe
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fine tune the scripts for proper presentation of the timing values
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2016-08-30 13:57:47 -07:00 |
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samcake
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faef8a9930
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
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sam
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1e84f9dc90
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back to noise seeded in image space
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2016-08-21 23:37:24 -07:00 |
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sam
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db8bf78dd1
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Good state
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2016-08-08 02:28:25 -07:00 |
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sam
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e6c74b29c7
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WTF...
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2016-08-07 19:48:23 -07:00 |
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sam
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e92e69d963
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More changes
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2016-08-06 11:54:54 -07:00 |
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sam
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92c0fa2e7a
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Testiung more variations
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2016-08-05 09:26:48 -07:00 |
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samcake
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b4e5b60656
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fixing ao
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2016-08-03 15:45:22 -07:00 |
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samcake
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4ec971b449
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MOre debugging
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2016-08-01 23:17:32 -07:00 |
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samcake
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beb42332ef
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save the current state of adding debug and evolving the ao job
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2016-07-31 16:05:25 -07:00 |
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samcake
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7f169b8e4f
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Adjust qml positions and fix one shader bug
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2016-07-19 13:20:19 -07:00 |
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samcake
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36d58a2b82
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Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
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2016-07-19 10:34:06 -07:00 |
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samcake
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ff132fa712
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Gathering the diffusion passes in the SUrfaceGEometryPAss job
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2016-07-19 02:11:22 -07:00 |
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samcake
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34f2a96888
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Adding the check for Obscurrance
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2016-07-18 18:11:51 -07:00 |
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samcake
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80587ca8a3
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using the textureGather lookup
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2016-07-18 12:52:21 -07:00 |
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samcake
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5a0ce81516
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Performing the curvature generation and diffusion at half the resolution
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2016-07-18 03:54:05 -07:00 |
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samcake
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cfa51ae1f5
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REmoving problematic timers for mac
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2016-07-17 18:32:43 -07:00 |
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samcake
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9332f82d54
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Carrefully improving the curvature generation performances
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2016-07-17 17:13:07 -07:00 |
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samcake
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076b8cd297
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
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samcake
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800d2db8f1
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New plots to watch the GPU load"
"
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2016-07-15 09:13:55 -07:00 |
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samcake
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89ec547161
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Trying to get the gpu timer to work correctly
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2016-07-14 18:20:20 -07:00 |
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samcake
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d69be5e4d2
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Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
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2016-07-14 16:45:56 -07:00 |
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samcake
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219b41e813
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Fix the mini mirror perf issue and improve the debugDeferredLighting script
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2016-07-13 17:37:35 -07:00 |
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samcake
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8acc18ae8b
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-13 11:42:07 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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James B. Pollack
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dc9c06a159
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clean util
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2016-07-11 15:14:19 -07:00 |
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James B. Pollack
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27f70e9d52
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finish merge
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2016-07-11 15:13:25 -07:00 |
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samcake
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2fbdb22493
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
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samcake
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ed67fe4051
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-08 09:04:40 -07:00 |
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James B. Pollack
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f8ff0da901
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trying to fix interaction with grab script...
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2016-07-07 19:22:42 -07:00 |
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samcake
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1eb4acf815
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Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
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Brad Hefta-Gaub
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7724065298
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Merge pull request #8196 from howard-stearns/loaded-machine
an objective test of basic performance on struggling machines
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2016-07-07 09:02:31 -07:00 |
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Howard Stearns
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74ef82f800
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add 'dynamic' property as a load
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2016-07-06 16:15:02 -07:00 |
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Howard Stearns
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8ef9f48221
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An objective test of basic performance on struggling machines.
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2016-07-06 13:42:46 -07:00 |
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samcake
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16c5a085d8
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-05 10:50:04 -07:00 |
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humbletim
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b7874116b9
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fix TypedArray byte ordering and .subarray end indexing
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2016-07-02 23:36:08 -04:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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9a604d0ede
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
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Brad Davis
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14784a6088
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Remove default focus on text fields
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2016-06-30 15:22:13 -07:00 |
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samcake
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ab21a5a5d5
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
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samcake
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d128af48db
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Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
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2016-06-28 13:47:55 -07:00 |
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samcake
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197d49fc03
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |
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samcake
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a619a142ed
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Friday night build, working on getting the LUT generated on the GPU
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2016-06-24 17:48:40 -07:00 |
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samcake
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ec68eba3cb
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-06-24 09:37:52 -07:00 |
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