Commit graph

6 commits

Author SHA1 Message Date
dooglifeSF
577a82f750 Export animations, remove static channels. Remove unused joints. Exclude all scene data from fbx. 2019-08-28 10:10:39 -07:00
dooglifeSF
7856ab611f rig shoulder rotation order fixed, animations batch converted and polished, json updated with new ranges for side steps, tabs converted to spaces 2019-06-27 11:37:05 -07:00
dooglifeSF
51b5f6093a locomotion and idles bug fixes, json updated with correct values, AnimStats.cpp on screen debug text timeout pushed to 20 seconds 2019-06-17 08:58:15 -07:00
amantley
375d726535 added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file 2018-08-03 16:48:43 -07:00
Anthony J. Thibault
0f1ff87f78 Updated default idle and turn animations.
* idle is less masculine and works better on prescilla & art3mis avatars.
* idle to walk transition is updated to work with this new idle.
* turn in place animations are improved.
* fly animation is more symmetric.
2016-05-09 18:43:30 -07:00
Anthony J. Thibault
8e5785cdf8 Avatar animations are now stored locally
Improves FTUE, by no longer going over the network to download default avatar animations.
This also includes support for relative animation urls within the animation.json
2016-04-19 16:11:14 -07:00