HifiExperiments
|
d4ca3d5dc1
|
more graphics options
|
2024-07-28 23:32:19 -07:00 |
|
HifiExperiments
|
b5da8e7d5c
|
wip ambient occlusion
|
2024-06-28 13:25:12 -07:00 |
|
Olivier Prat
|
b71a8f7902
|
Switched to split sum model for ambient (as Unreal)
|
2019-04-04 16:10:33 +02:00 |
|
SamGondelman
|
27f05db825
|
fix ao
|
2019-02-18 01:12:00 -08:00 |
|
sam gateau
|
237fb4dc4c
|
Shadows are completely working with settings on both pipeline
|
2018-12-17 17:34:47 -08:00 |
|
Sam Gateau
|
318bf20ede
|
Shadow is working correctly in both pipelines
|
2018-12-17 00:27:07 -08:00 |
|
sam gateau
|
d8984dafa0
|
ui allows to enable/disable the deformer componenets
|
2018-09-21 16:45:21 -07:00 |
|
sam gateau
|
4fc6466250
|
update shaders
|
2018-09-19 17:27:58 -07:00 |
|
samcake
|
179801dab6
|
FIxing the transparent ambient lighting bug
|
2018-05-15 17:22:28 -07:00 |
|
Brad Davis
|
fece438602
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
|
samcake
|
63fe579022
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
|
samcake
|
ea2f1359bc
|
Expose rendering in wireframe mode
|
2017-03-15 12:23:44 -07:00 |
|
samcake
|
3c56bd2960
|
Adding support for disabling texturing from the material
|
2017-01-30 15:03:04 -08:00 |
|
samcake
|
a378a6eccb
|
separate the rendering of the light outline from the main rendering and introduce a way to support both platform
|
2016-10-03 18:28:44 -07:00 |
|
samcake
|
6a08c74463
|
Several experimetations without success
|
2016-09-07 18:39:07 -07:00 |
|
samcake
|
34f2a96888
|
Adding the check for Obscurrance
|
2016-07-18 18:11:51 -07:00 |
|
samcake
|
219b41e813
|
Fix the mini mirror perf issue and improve the debugDeferredLighting script
|
2016-07-13 17:37:35 -07:00 |
|
samcake
|
51594fefa2
|
more clean up
|
2016-07-12 18:21:31 -07:00 |
|
samcake
|
2fbdb22493
|
Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
|
2016-07-08 18:14:05 -07:00 |
|
samcake
|
8f2bf2b423
|
Integrating the scattering to the local lights
|
2016-07-06 17:13:16 -07:00 |
|
samcake
|
2a52f1db7f
|
Adding the lighting model class to configure accross the jobs the lighting
|
2016-07-01 18:36:51 -07:00 |
|