Commit graph

20 commits

Author SHA1 Message Date
Stephen Birarda
b2e587dbbd remove use of include_dependency_includes and use cmake 2015-02-18 14:12:05 -08:00
Stephen Birarda
c110fcbfad merge with upstream/master 2015-02-17 17:34:48 -08:00
Stephen Birarda
e99012efbb updates to build guides to remove soxr 2015-02-17 10:33:12 -08:00
Andrew Meadows
53855c89e9 Merge pull request #4289 from birarda/dependencies
add gverb and glm as cmake external projects
2015-02-17 10:00:29 -08:00
Stephen Birarda
8c998a65ee use the glm find_package and check externals 2015-02-13 12:50:32 -08:00
Stephen Birarda
1d90c1c827 use glm external project in model library 2015-02-13 10:31:41 -08:00
Sam Gateau
11beb51ec1 Clean up comments 2015-02-09 18:02:34 -08:00
Sam Gateau
1b22a3ef36 connecting the globalLight info to the DeferredLightingEffect 2015-02-05 17:30:57 -08:00
Sam Gateau
9b0036d010 adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
Sam Gateau
00a9f55bc3 lightings seems to work correctly now 2015-02-05 10:20:19 -08:00
Sam Gateau
8e1eebbbd4 FInally getting the angular attenuation 2015-02-04 17:24:23 -08:00
Sam Gateau
16f12dd267 working on the point light shader edge representation 2015-02-02 16:31:36 -08:00
Sam Gateau
b6836af071 improving on the poin light attenuatiion formula 2015-01-28 00:09:15 -08:00
Sam Gateau
db427cdf5e adding Light class in model and the shader in render utils 2015-01-27 15:45:10 -08:00
Sam Gateau
ae3233b119 in the middle of something 2015-01-27 15:44:10 -08:00
Sam Gateau
4302db109f First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTexture 2015-01-20 16:02:26 -08:00
Sam Gateau
6b88eaceb5 FIx typos 2014-12-22 15:44:46 -08:00
Sam Gateau
1ae682ff21 fix end line typo 2014-12-22 11:36:18 -08:00
Sam Gateau
4c670ac17a merging with upstream master and origin temp0 2014-12-22 10:38:11 -08:00
Sam Gateau
967c6dbc4b Add the Model library 2014-12-19 16:19:06 -08:00