Andrzej Kapolka
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5138f62aef
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Use the "proper" alpha value (i.e., the one from the original shader). This
makes the sky somewhat darker, but that probably just means we need more
scattering or a brighter sun.
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2013-05-08 11:50:59 -07:00 |
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Andrzej Kapolka
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82f16e7f34
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Include the "sky from space" shaders, too, and use them when the camera is
outside the atmosphere's outer radius.
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2013-05-08 11:42:31 -07:00 |
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Andrzej Kapolka
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4567c31a26
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Added licensing information from the GPU Gems site, fixed spacing.
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2013-05-08 09:55:46 -07:00 |
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Andrzej Kapolka
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7faa9e4318
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More work on atmosphere rendering; rendering now working.
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2013-05-07 12:40:15 -07:00 |
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