Commit graph

6 commits

Author SHA1 Message Date
Stephen Birarda
f969e050cd add apache license to shader headers 2014-04-09 09:59:05 -07:00
Andrzej Kapolka
15f129f32d Added simple additive/blur-with-persist glow modes, means to cycle through
modes.
2013-08-14 14:14:47 -07:00
Andrzej Kapolka
d24e340c91 To keep the frame rate up, let's only sample eight points for the blur. 2013-08-13 14:52:35 -07:00
Andrzej Kapolka
01cd0d2a1f Have the glow effect add half of the original texture, too, and use it on the
follow indicator.
2013-08-13 14:22:29 -07:00
Andrzej Kapolka
b05b43f027 Render to texture first, rather than copying from the frame buffer. Copying
from the frame buffer requires it to have an alpha channel, which actually
does something on OS X (meaning we have to set it to 1.0).  We're going to
want to render to texture anyway for SSAO (or other effects).
2013-08-13 12:27:52 -07:00
Andrzej Kapolka
1828a105d4 Basic glow effect. 2013-08-08 16:55:45 -07:00