Brad Hefta-Gaub
6bd193cdd8
hacking
2016-10-18 21:33:37 -07:00
Brad Davis
d3d3aa587c
Remove oglplus usage from OpenVR
2016-10-02 11:44:33 -07:00
Brad Davis
719e555381
Restoring reprojection to OpenVR
2016-08-12 22:28:55 -07:00
Brad Davis
901e2da828
Hand lasers
2016-08-12 22:28:29 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf
Working on reprojection
2016-08-12 22:28:22 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
Brad Davis
6242816f68
Adding glow to hand lasers
2016-07-12 10:10:01 -07:00
Atlante45
38f74c1843
Remove the last of the glow level
2016-05-14 14:49:31 -07:00
Brad Davis
1a02220886
Fixing wobble
2016-04-12 17:50:59 -07:00
Andrzej Kapolka
b4cd13f0be
Fix for misaligned color/material textures when resolution is greater than the
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height map.
2015-01-20 13:07:35 -08:00
Andrzej Kapolka
dafa44570a
That was not the shader change I wanted to check in. This was.
2015-01-19 17:15:58 -08:00
Andrzej Kapolka
e5f3d48ffb
Fix for splatted textures against empty regions.
2015-01-19 16:33:41 -08:00
Andrzej Kapolka
c99e2c3ec6
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
2015-01-08 14:57:03 -08:00
Brad Hefta-Gaub
58a2a5eb83
Merge pull request #4027 from huffman/grid-shader-updates
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Grid shader updates
2015-01-05 13:00:05 -08:00
Andrzej Kapolka
3959f99910
Fixed voxel textures.
2015-01-02 13:57:27 -08:00
Ryan Huffman
b6b2388d41
Update grid rendering to fade from center location rather than distance from camera
2014-12-31 11:15:44 -08:00
Sam Gateau
37017d0c16
moving the deferrered shaders from the resource folder to built-in the executable
2014-12-30 17:42:10 -08:00
Sam Gateau
e752edc44a
Moving the shaders used in Model.cpp from resources folder into the built-in executable
2014-12-30 12:35:00 -08:00
Sam Gateau
29726b1b70
removing shaders from resource
2014-12-25 20:05:00 -08:00
ZappoMan
208d3c8413
remove old unused shaders
2014-12-11 13:59:21 -08:00
Sam Gateau
ff4d28abeb
hack a separate emissive information in the g-buffer
2014-11-25 18:27:49 -08:00
Sam Gateau
77077f4e9c
hack a separate emissive information in the g-buffer
2014-11-25 18:17:28 -08:00
Sam Gateau
4fbb094978
No reason to change that...
2014-11-24 15:39:34 -08:00
Sam Gateau
1f10a44ae4
More typos in glsl
2014-11-24 15:38:12 -08:00
Sam Gateau
68e2df8fc2
add a emissive parameter value to the lightmap shaders
2014-11-24 14:35:42 -08:00
Sam Gateau
6591f4dac2
adjust lighmap shading equation
2014-11-24 11:18:21 -08:00
Sam Gateau
8b23a2cd1e
adding the shader files for the lightmap case
2014-11-24 10:33:31 -08:00
Sam Gateau
1f22d5b493
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-11-24 10:05:39 -08:00
Sam Gateau
87471df7a1
First version of the lighmap working
2014-11-21 18:08:34 -08:00
Sam Gateau
764ad72471
adding the light map support from FBX
2014-11-20 09:54:41 -08:00
Andrzej Kapolka
d05bb49a74
Yet more heightfield spanner bits.
2014-11-12 15:40:54 -08:00
Andrzej Kapolka
caef237376
More work on spannerizing heightfields.
2014-11-11 14:40:05 -08:00
Andrzej Kapolka
e08a0144c2
Cleanup on aisle three! Removed the color/normal/voxelized spanner bits, as
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well as the throbbing/scripted guides and the notion of spanner masking.
2014-11-06 19:15:43 -08:00
Andrzej Kapolka
fd00461b4e
Perspective correction fix (lets us use lower tesselation on light volumes).
2014-11-05 16:50:34 -08:00
Andrzej Kapolka
1763d8f7f0
Switch to using cones/spheres (as opposed to screen-aligned quads) with depth
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testing for light geometry.
2014-11-04 17:29:19 -08:00
Andrzej Kapolka
e76a8c2234
Fix for ambient occlusion in 3DTV mode.
2014-11-03 17:36:10 -08:00
Andrzej Kapolka
631419d23c
Tweaks to heightfield conversion.
2014-10-22 18:22:21 -07:00
Andrzej Kapolka
3006950b83
Comment fix.
2014-10-14 18:24:44 -07:00
Andrzej Kapolka
fba383f6d3
Render voxel cursor on heightfields, too.
2014-10-14 15:21:45 -07:00
Andrzej Kapolka
d1c6aef953
Fixed my swizzle!
2014-10-10 17:36:21 -07:00
Andrzej Kapolka
1f63656a14
Comment fix.
2014-10-10 17:25:25 -07:00
Andrzej Kapolka
60da0f1567
Allow drawing cursor on dual contour surface, wired up material paint tool.
2014-10-10 17:18:52 -07:00
Andrzej Kapolka
c9fb73ecf8
Playing around with using points to represent distant voxel surfaces.
2014-10-06 18:52:10 -07:00
Andrzej Kapolka
0d5f81c062
Merge pull request #3540 from samcake/temp0
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replacing glutSolidSPhere by a cached Geometry
2014-10-06 12:23:44 -07:00
Sam Gateau
bd5c6517a5
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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Conflicts:
interface/src/ui/MetavoxelEditor.cpp
interface/src/ui/overlays/Sphere3DOverlay.cpp
2014-10-03 17:31:05 -07:00
Andrzej Kapolka
91942e6188
Reduce the size of the smoothing step.
2014-10-03 17:17:22 -07:00
Andrzej Kapolka
3d88463569
Blend between cube face textures.
2014-10-03 17:05:14 -07:00
Sam Gateau
738369e21f
Replacing glutSolidSphere by a cached Geometry
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Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)
- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius
2014-10-03 16:55:58 -07:00
Andrzej Kapolka
bf1c7b17fe
Fix for texture coordinate generation.
2014-10-02 18:09:47 -07:00