Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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samcake
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b90e0cfd89
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Fixing the stereo issue
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2016-08-12 19:18:05 -07:00 |
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sam
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db8bf78dd1
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Good state
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2016-08-08 02:28:25 -07:00 |
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sam
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e92e69d963
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More changes
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2016-08-06 11:54:54 -07:00 |
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sam
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92c0fa2e7a
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Testiung more variations
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2016-08-05 09:26:48 -07:00 |
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samcake
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b4e5b60656
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fixing ao
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2016-08-03 15:45:22 -07:00 |
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samcake
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beb42332ef
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save the current state of adding debug and evolving the ao job
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2016-07-31 16:05:25 -07:00 |
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samcake
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afb1ebf42e
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Revolutionizing ao
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2016-07-26 23:19:41 -07:00 |
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samcake
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24d1f113f8
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Fixing the warning maybe
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2016-01-22 09:44:32 -08:00 |
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samcake
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6bcd7f10ad
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Try the constant gaussian values which are more stable on mac...
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2016-01-21 23:54:51 -08:00 |
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samcake
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b7f14789af
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Refining the ao effect on the blur side
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2016-01-21 19:02:32 -08:00 |
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samcake
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8eddd52731
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Fixing coding guidelines
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2016-01-21 16:54:37 -08:00 |
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samcake
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9c344c6498
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FIxing the bordering enble default value
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2016-01-21 16:38:21 -08:00 |
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samcake
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16573357d8
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FIxing the AO results at the border of the frame by guarding the fetch out of the frame
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2016-01-21 15:50:38 -08:00 |
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samcake
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8d1ab01018
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exposing one more parameter
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2016-01-20 18:32:44 -08:00 |
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samcake
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6f93fb3114
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
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samcake
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39f1649cdf
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refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
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2016-01-16 22:16:07 -08:00 |
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samcake
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ae18bb8ef7
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FIxed the stereo rendering
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2016-01-14 19:23:29 -08:00 |
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samcake
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0285d48de3
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Exposing many more controls of the AO in order to adjust the effect
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2016-01-13 18:57:47 -08:00 |
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samcake
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89d2d102f6
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exposing the ditheringEnable field
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2016-01-12 18:51:30 -08:00 |
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samcake
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7e2cf741c0
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Clen up, exposingthe level of obscurance
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2016-01-06 13:16:16 -04:00 |
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samcake
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f92235b032
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maybe fixes the compilation bug on windows/nvidia ?
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2016-01-04 21:20:42 -04:00 |
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samcake
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2486d94b03
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
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samcake
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52f3c7e2cb
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Introducing the sl files and the blurring stages
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2016-01-02 11:27:50 -04:00 |
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