Commit graph

17 commits

Author SHA1 Message Date
Brad Davis
dcdc3a323c Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SamGondelman
d59f368ad6 hide menu, fix shaders 2018-04-20 17:38:38 -07:00
Brad Davis
6254e2b569 PR feedback 2018-02-27 09:11:40 -08:00
Sam Gateau
0e25b7bd35 Fixing the normal map computation 2018-02-08 23:27:12 -08:00
Sam Gateau
f20e1a727e Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass 2018-02-08 23:07:39 -08:00
samcake
b66da1897d improving the forward rendering pass, removing the specular variation and making it defautl 2018-02-08 17:59:07 -08:00
samcake
caacd3e5cf Trying to fix the forwaard rendering 2018-02-07 18:46:47 -08:00
Brad Davis
08e52e5ef3 Fix additional highp 2018-02-02 14:15:21 -08:00
Brad Davis
dca3061107 Fix material key on Android 2018-02-02 13:45:24 -08:00
Brad Davis
07aee1ef68 Ensure the fragment normal is noramlized 2018-01-28 14:55:28 -08:00
Brad Davis
6a06bf405a Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
samcake
f22429d098 Working on the shaders 2018-01-11 18:03:11 -08:00
Bradley Austin Davis
b93e91b9f3 New android toolchain 2017-09-19 13:45:12 -07:00
Gabriel Calero
5602479988 Create render forward version of pixel shaders 2017-01-18 19:18:59 -03:00