Commit graph

18 commits

Author SHA1 Message Date
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
d2763841be Working background blend on haze 2018-07-05 17:15:39 +02:00
Olivier Prat
4a25090a23 Fixing haze bug on Mac, and potentially AMD 2018-07-05 15:48:33 +02:00
Olivier Prat
c8bef8651f Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
Olivier Prat
190e9313c7 Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
Olivier Prat
2adac241d0 Fixed incorrect fragment to eye dir computation in haze 2018-04-12 15:11:10 +02:00
NissimHadar
d01f9cd1fb Fixing git crap. 2018-02-06 23:51:08 -08:00
Nissim Hadar
2c6868b03e Pass keylight direction as parameter to the shader. 2017-12-19 11:12:27 -08:00
Nissim Hadar
82b94eaacd Reduced size of parameters in (shader) function call. 2017-12-14 18:50:41 -08:00
Nissim Hadar
c352d5fc23 Passed light direction instead of light object into computeHazeColorKeyLightAttenuation. 2017-12-14 16:23:14 -08:00
Nissim Hadar
05e47ae668 Removed unneeded 'mix'.
Defined EPSILON.
2017-12-14 16:14:08 -08:00
Nissim Hadar
4433e79c9c Seems to work. 2017-11-08 14:08:37 -08:00
Nissim Hadar
ee6a8510c6 Refactored haze computation. 2017-11-07 17:22:57 -08:00
Nissim Hadar
87aee7242a Moved linearDepthMap into Haze.slf
Refactored computation of keylight attenuation - now function in Haze.slh
2017-11-07 15:25:42 -08:00
Nissim Hadar
66c31caf4b Refactoring of the haze 2017-10-27 09:08:58 -07:00
Nissim Hadar
7d5a887f43 Refactoring. 2017-10-09 17:25:19 -07:00
Nissim Hadar
e02876f1ea Zone position/direction sent to haze uniform. 2017-10-06 17:24:20 -07:00
Nissim Hadar
55fafeacb1 Implemented HazePropertyGroup and added the haze shader. Shader does not work yet! 2017-09-27 17:43:09 -07:00