Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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d2763841be
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Working background blend on haze
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2018-07-05 17:15:39 +02:00 |
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Olivier Prat
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4a25090a23
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Fixing haze bug on Mac, and potentially AMD
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2018-07-05 15:48:33 +02:00 |
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Olivier Prat
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c8bef8651f
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Fixed weird specular on hair an teleportation target! Was a stupid mistake...
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2018-04-19 10:04:38 +02:00 |
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Olivier Prat
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190e9313c7
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
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Olivier Prat
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2adac241d0
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Fixed incorrect fragment to eye dir computation in haze
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2018-04-12 15:11:10 +02:00 |
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NissimHadar
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d01f9cd1fb
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Fixing git crap.
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2018-02-06 23:51:08 -08:00 |
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Nissim Hadar
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2c6868b03e
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Pass keylight direction as parameter to the shader.
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2017-12-19 11:12:27 -08:00 |
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Nissim Hadar
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82b94eaacd
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Reduced size of parameters in (shader) function call.
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2017-12-14 18:50:41 -08:00 |
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Nissim Hadar
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c352d5fc23
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Passed light direction instead of light object into computeHazeColorKeyLightAttenuation .
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2017-12-14 16:23:14 -08:00 |
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Nissim Hadar
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05e47ae668
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Removed unneeded 'mix'.
Defined EPSILON.
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2017-12-14 16:14:08 -08:00 |
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Nissim Hadar
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4433e79c9c
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Seems to work.
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2017-11-08 14:08:37 -08:00 |
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Nissim Hadar
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ee6a8510c6
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Refactored haze computation.
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2017-11-07 17:22:57 -08:00 |
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Nissim Hadar
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87aee7242a
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Moved linearDepthMap into Haze.slf
Refactored computation of keylight attenuation - now function in Haze.slh
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2017-11-07 15:25:42 -08:00 |
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Nissim Hadar
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66c31caf4b
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Refactoring of the haze
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2017-10-27 09:08:58 -07:00 |
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Nissim Hadar
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7d5a887f43
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Refactoring.
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2017-10-09 17:25:19 -07:00 |
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Nissim Hadar
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e02876f1ea
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Zone position/direction sent to haze uniform.
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2017-10-06 17:24:20 -07:00 |
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Nissim Hadar
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55fafeacb1
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Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
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2017-09-27 17:43:09 -07:00 |
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