Philip Rosedale
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1c03d5822a
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Adding networking to send agent head rotations
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2012-12-12 09:54:13 -08:00 |
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Philip Rosedale
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8099cfec4a
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Made particles colored simply by their velocity
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2012-12-03 16:06:18 -08:00 |
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Philip Rosedale
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044b813dd3
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More stuff for head roll, improved head, stable dt in all field calcs
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2012-11-29 23:28:14 -08:00 |
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Philip Rosedale
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ec91637f1a
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Updated maple PDE to have Roll gyro and led latency tester
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2012-11-29 15:52:47 -08:00 |
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Philip Rosedale
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a4daf22e37
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Moving I/O code into head class, playing with blocks
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2012-11-28 14:50:14 -08:00 |
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Philip Rosedale
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2309d248a9
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Moving I/O code into head class, playing with blocks
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2012-11-28 14:47:09 -08:00 |
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Philip Rosedale
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6172b38f49
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Added test routine makecubes() and key handlers
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2012-11-25 15:32:55 -08:00 |
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Philip Rosedale
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2b62adce6c
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Added vector renderer util, broadcast packets now reaching agents
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2012-11-21 12:08:30 -08:00 |
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Philip Rosedale
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5daf15ac2d
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Spaceserver agent list, broadcast routines for discovered agents
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2012-11-21 11:12:40 -08:00 |
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Philip Rosedale
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3ddea45e2c
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Added spaceserver messaging.
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2012-11-20 21:51:09 -08:00 |
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Philip Rosedale
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86b1f0909b
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More little housekeeping cleanups to main.cpp
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2012-11-19 15:20:24 -08:00 |
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Philip Rosedale
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17cccf7617
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Removed cloud rendering from main.cpp to Cloud class
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2012-11-19 15:07:21 -08:00 |
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Philip Rosedale
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cb52fb7f04
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Removing some of the triangle code in main.cpp
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2012-11-18 11:00:21 -08:00 |
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Philip Rosedale
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4174364adc
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Further work on Cloud class
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2012-11-18 10:45:41 -08:00 |
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Philip Rosedale
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86d9230181
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Partial commit to switch sprite rendering to new Cloud class
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2012-11-17 17:00:56 -08:00 |
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Philip Rosedale
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672f48c08f
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Head tweaks, audio toggle
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2012-11-16 16:45:44 -08:00 |
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Philip Rosedale
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15dd6cafbd
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Work in progress on field/ball interaction
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2012-11-12 17:31:07 -08:00 |
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Philip Rosedale
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d168cb1610
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Trivial change to test
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2012-11-09 18:02:39 -08:00 |
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Philip Rosedale
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250400dac1
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field modifies itself by particles
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2012-11-09 15:44:45 -08:00 |
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Philip Rosedale
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acd7689cab
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Added textures
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2012-11-07 15:12:59 -08:00 |
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Philip Rosedale
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eb69451c9b
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Default with less stuff showing, code cleanup.
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2012-11-07 14:49:28 -08:00 |
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Philip Rosedale
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fd09a94db0
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Testing Grayson texture
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2012-11-07 12:53:29 -08:00 |
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Philip Rosedale
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73c4e55da4
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Fixing merge conflicts
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2012-11-07 10:48:24 -08:00 |
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Philip Rosedale
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39c4c729e4
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tweak audio compression to 22050
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2012-11-07 09:51:05 -08:00 |
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Philip Rosedale
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cabcbbc0d2
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Latest work
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2012-11-02 16:49:08 -07:00 |
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Philip Rosedale
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181a0b8afc
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New Hardware RET6 code for more channels, added particle elements, physics.
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2012-10-21 21:11:52 -07:00 |
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Philip Rosedale
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43251deb9f
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Added adjustable test latency buffer, stroked characters, code cleanup.
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2012-10-15 00:48:25 -07:00 |
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Philip Rosedale
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8b90a5d40c
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Added hand code to display/move a manipulator arm
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2012-10-14 15:07:31 -07:00 |
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Philip Rosedale
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9507824986
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Fixed bug with hang on serial turned off and no device.
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2012-10-13 12:09:43 -07:00 |
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Philip Rosedale
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98cb1d634e
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Added large model of head, and networking code.
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2012-10-13 10:46:15 -07:00 |
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Seiji Emery
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908a853223
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Minor changes: added an additional audio buffer (captures audio input), with a corresponding read method. This buffer is optional, and toggleable via a preprocessor macro. Also added const-correctness for Audio write methods.
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2012-09-07 16:15:19 -07:00 |
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Seiji Emery
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094faf3617
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Added audio docs.
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2012-09-05 16:01:42 -07:00 |
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Seiji Emery
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933946320a
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Added audio code
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2012-09-04 13:07:41 -07:00 |
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