Commit graph

33 commits

Author SHA1 Message Date
Philip Rosedale
1c03d5822a Adding networking to send agent head rotations 2012-12-12 09:54:13 -08:00
Philip Rosedale
8099cfec4a Made particles colored simply by their velocity 2012-12-03 16:06:18 -08:00
Philip Rosedale
044b813dd3 More stuff for head roll, improved head, stable dt in all field calcs 2012-11-29 23:28:14 -08:00
Philip Rosedale
ec91637f1a Updated maple PDE to have Roll gyro and led latency tester 2012-11-29 15:52:47 -08:00
Philip Rosedale
a4daf22e37 Moving I/O code into head class, playing with blocks 2012-11-28 14:50:14 -08:00
Philip Rosedale
2309d248a9 Moving I/O code into head class, playing with blocks 2012-11-28 14:47:09 -08:00
Philip Rosedale
6172b38f49 Added test routine makecubes() and key handlers 2012-11-25 15:32:55 -08:00
Philip Rosedale
2b62adce6c Added vector renderer util, broadcast packets now reaching agents 2012-11-21 12:08:30 -08:00
Philip Rosedale
5daf15ac2d Spaceserver agent list, broadcast routines for discovered agents 2012-11-21 11:12:40 -08:00
Philip Rosedale
3ddea45e2c Added spaceserver messaging. 2012-11-20 21:51:09 -08:00
Philip Rosedale
86b1f0909b More little housekeeping cleanups to main.cpp 2012-11-19 15:20:24 -08:00
Philip Rosedale
17cccf7617 Removed cloud rendering from main.cpp to Cloud class 2012-11-19 15:07:21 -08:00
Philip Rosedale
cb52fb7f04 Removing some of the triangle code in main.cpp 2012-11-18 11:00:21 -08:00
Philip Rosedale
4174364adc Further work on Cloud class 2012-11-18 10:45:41 -08:00
Philip Rosedale
86d9230181 Partial commit to switch sprite rendering to new Cloud class 2012-11-17 17:00:56 -08:00
Philip Rosedale
672f48c08f Head tweaks, audio toggle 2012-11-16 16:45:44 -08:00
Philip Rosedale
15dd6cafbd Work in progress on field/ball interaction 2012-11-12 17:31:07 -08:00
Philip Rosedale
d168cb1610 Trivial change to test 2012-11-09 18:02:39 -08:00
Philip Rosedale
250400dac1 field modifies itself by particles 2012-11-09 15:44:45 -08:00
Philip Rosedale
acd7689cab Added textures 2012-11-07 15:12:59 -08:00
Philip Rosedale
eb69451c9b Default with less stuff showing, code cleanup. 2012-11-07 14:49:28 -08:00
Philip Rosedale
fd09a94db0 Testing Grayson texture 2012-11-07 12:53:29 -08:00
Philip Rosedale
73c4e55da4 Fixing merge conflicts 2012-11-07 10:48:24 -08:00
Philip Rosedale
39c4c729e4 tweak audio compression to 22050 2012-11-07 09:51:05 -08:00
Philip Rosedale
cabcbbc0d2 Latest work 2012-11-02 16:49:08 -07:00
Philip Rosedale
181a0b8afc New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
Philip Rosedale
43251deb9f Added adjustable test latency buffer, stroked characters, code cleanup. 2012-10-15 00:48:25 -07:00
Philip Rosedale
8b90a5d40c Added hand code to display/move a manipulator arm 2012-10-14 15:07:31 -07:00
Philip Rosedale
9507824986 Fixed bug with hang on serial turned off and no device. 2012-10-13 12:09:43 -07:00
Philip Rosedale
98cb1d634e Added large model of head, and networking code. 2012-10-13 10:46:15 -07:00
Seiji Emery
908a853223 Minor changes: added an additional audio buffer (captures audio input), with a corresponding read method. This buffer is optional, and toggleable via a preprocessor macro. Also added const-correctness for Audio write methods. 2012-09-07 16:15:19 -07:00
Seiji Emery
094faf3617 Added audio docs. 2012-09-05 16:01:42 -07:00
Seiji Emery
933946320a Added audio code 2012-09-04 13:07:41 -07:00