Kenneth Keiter
ac35009cac
Merge branch 'opencv'
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Conflicts:
head.h
2012-12-13 13:13:53 -08:00
Kenneth Keiter
19b2bb1728
Roll-up commit of marker-tracking.
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* Added OpenCV and CVBlob framework.
* Added marker acquisition and tracking.
Note: OpenCV libs are compiled for Apple x64 arch. This is for convenience.
2012-12-13 13:08:04 -08:00
Philip Rosedale
1c03d5822a
Adding networking to send agent head rotations
2012-12-12 09:54:13 -08:00
Philip Rosedale
8099cfec4a
Made particles colored simply by their velocity
2012-12-03 16:06:18 -08:00
Philip Rosedale
044b813dd3
More stuff for head roll, improved head, stable dt in all field calcs
2012-11-29 23:28:14 -08:00
Philip Rosedale
ec91637f1a
Updated maple PDE to have Roll gyro and led latency tester
2012-11-29 15:52:47 -08:00
Philip Rosedale
a4daf22e37
Moving I/O code into head class, playing with blocks
2012-11-28 14:50:14 -08:00
Philip Rosedale
2309d248a9
Moving I/O code into head class, playing with blocks
2012-11-28 14:47:09 -08:00
Yoz Grahame
690a7075ce
Move constants to macros; increase particle count
2012-11-28 14:01:35 -08:00
Yoz Grahame
20ae9e0f11
Merge branch 'master' of git://github.com/worklist/interface
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Conflicts:
main.cpp
2012-11-26 14:17:32 -08:00
Philip Rosedale
6172b38f49
Added test routine makecubes() and key handlers
2012-11-25 15:32:55 -08:00
Philip Rosedale
2b62adce6c
Added vector renderer util, broadcast packets now reaching agents
2012-11-21 12:08:30 -08:00
Philip Rosedale
5daf15ac2d
Spaceserver agent list, broadcast routines for discovered agents
2012-11-21 11:12:40 -08:00
Philip Rosedale
3ddea45e2c
Added spaceserver messaging.
2012-11-20 21:51:09 -08:00
Philip Rosedale
86b1f0909b
More little housekeeping cleanups to main.cpp
2012-11-19 15:20:24 -08:00
Philip Rosedale
17cccf7617
Removed cloud rendering from main.cpp to Cloud class
2012-11-19 15:07:21 -08:00
Yoz Grahame
2bc588f4d0
Merge branch 'master' of git://github.com/worklist/interface
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Conflicts:
main.cpp
2012-11-19 12:56:38 -08:00
Philip Rosedale
cb52fb7f04
Removing some of the triangle code in main.cpp
2012-11-18 11:00:21 -08:00
Philip Rosedale
4174364adc
Further work on Cloud class
2012-11-18 10:45:41 -08:00
Philip Rosedale
86d9230181
Partial commit to switch sprite rendering to new Cloud class
2012-11-17 17:00:56 -08:00
Philip Rosedale
672f48c08f
Head tweaks, audio toggle
2012-11-16 16:45:44 -08:00
Yoz Grahame
4b5f25fafa
Lock build SDK to 10.7
2012-11-12 17:48:45 -08:00
Philip Rosedale
15dd6cafbd
Work in progress on field/ball interaction
2012-11-12 17:31:07 -08:00
Philip Rosedale
d168cb1610
Trivial change to test
2012-11-09 18:02:39 -08:00
Philip Rosedale
250400dac1
field modifies itself by particles
2012-11-09 15:44:45 -08:00
Philip Rosedale
acd7689cab
Added textures
2012-11-07 15:12:59 -08:00
Philip Rosedale
eb69451c9b
Default with less stuff showing, code cleanup.
2012-11-07 14:49:28 -08:00
Philip Rosedale
fd09a94db0
Testing Grayson texture
2012-11-07 12:53:29 -08:00
Philip Rosedale
73c4e55da4
Fixing merge conflicts
2012-11-07 10:48:24 -08:00
Philip Rosedale
39c4c729e4
tweak audio compression to 22050
2012-11-07 09:51:05 -08:00
Yoz Grahame
e6ef767152
Uses point sprites, Grayson's texture, and 100,000 particles
2012-11-06 17:59:20 -08:00
Yoz Grahame
2a9d1701cb
Added sphere.png
2012-11-06 15:35:17 -08:00
Yoz Grahame
6cdba406e1
Now loads PNGs as textures (test texture load in the corner)
2012-11-05 16:52:45 -08:00
Philip Rosedale
cabcbbc0d2
Latest work
2012-11-02 16:49:08 -07:00
Philip Rosedale
181a0b8afc
New Hardware RET6 code for more channels, added particle elements, physics.
2012-10-21 21:11:52 -07:00
Philip Rosedale
43251deb9f
Added adjustable test latency buffer, stroked characters, code cleanup.
2012-10-15 00:48:25 -07:00
Philip Rosedale
8b90a5d40c
Added hand code to display/move a manipulator arm
2012-10-14 15:07:31 -07:00
Philip Rosedale
9507824986
Fixed bug with hang on serial turned off and no device.
2012-10-13 12:09:43 -07:00
Philip Rosedale
98cb1d634e
Added large model of head, and networking code.
2012-10-13 10:46:15 -07:00
Seiji Emery
908a853223
Minor changes: added an additional audio buffer (captures audio input), with a corresponding read method. This buffer is optional, and toggleable via a preprocessor macro. Also added const-correctness for Audio write methods.
2012-09-07 16:15:19 -07:00
Seiji Emery
094faf3617
Added audio docs.
2012-09-05 16:01:42 -07:00
Seiji Emery
933946320a
Added audio code
2012-09-04 13:07:41 -07:00