Atlante45
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f728ae7955
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Remove unecessary normalize
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2017-05-04 12:38:27 -07:00 |
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Atlante45
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ea2b188b64
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Recompute Y from X/Z for normal maps
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2017-05-04 10:33:34 -07:00 |
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samcake
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ad40e2d7d9
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Trying to address the ktx serialization problem with normal, still have a bug
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2017-02-22 17:16:37 -08:00 |
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samcake
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b9102204ea
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FIx the filtering problem on color and normals introduced since we generate mips with QImage
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2017-02-10 11:40:39 -08:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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9a604d0ede
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
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samcake
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3ec14fd746
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MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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samcake
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c1fa096e78
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adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map
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2016-05-16 15:42:48 -07:00 |
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samcake
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e40a795a27
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Trying to clean up for pr
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2016-05-10 19:25:22 -07:00 |
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samcake
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5a67411d75
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Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing
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2016-04-21 18:35:37 -07:00 |
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samcake
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695e558851
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Trying to clena up the problem?
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2016-03-21 16:36:47 -07:00 |
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samcake
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d189dc4af2
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Problem not fixed yet, need to merge with upstream
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2016-03-21 13:30:08 -07:00 |
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samcake
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227ddb12a6
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Trying to clen up the way the opacity final value comes to the fragment shader
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2016-03-21 12:14:59 -07:00 |
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samcake
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9fb318570b
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Ajusting the pure Ambient SH lighting pass and more review issues
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2016-03-01 12:24:44 -08:00 |
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samcake
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630c61e61d
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Reflection is working correctly with the PBR property, ship t
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2016-02-29 18:54:43 -08:00 |
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samcake
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96fb9c4466
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cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
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2016-02-25 14:13:35 -08:00 |
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samcake
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a0d7ce145e
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Adding support for emissive and occlusion maps, on to pr land
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2016-02-24 17:30:29 -08:00 |
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samcake
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2f5800a4cc
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IMproving the shading model and the loading, added the roughness, needt to clean up
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2016-02-23 18:31:38 -08:00 |
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samcake
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9cb8bd0808
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Adding one more feature for NULL_VAR in scribe function parameters and unifying the MAterialTexture shader code
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2016-02-23 02:41:26 -08:00 |
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