ericrius1
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220b54e5f7
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added reference to correct zombie game script
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2015-07-16 18:30:24 -07:00 |
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ericrius1
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66154d20e0
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deleted unnessary log message
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2015-07-16 13:38:39 -07:00 |
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ericrius1
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f7108ccff8
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modified collision-hull model to not include the handle. This prevents the sword handle from pushing the brandishing avatar around, while still letting the sword sit in said avatar's hand in a more aesthetically pleasing manner than floating off in space
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2015-07-16 13:27:59 -07:00 |
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ericrius1
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adbd995695
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updated sword script so users can grab sword with hydra to adjust relative rotation of sword
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2015-07-16 11:18:37 -07:00 |
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Howard Stearns
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c49851cf03
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Update sword script for current controller/physics behavior.
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2015-07-14 09:33:08 -07:00 |
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Howard Stearns
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c340d336dc
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Functional sword script:
Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
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2015-07-10 15:43:56 -07:00 |
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Howard Stearns
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c8da325213
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Fudge the offset so that operates only when using the mouse.
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2015-07-08 16:59:54 -07:00 |
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Howard Stearns
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6813a3afe1
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Sword:
+ init hands.
+ toolbar of brandishToggle/makeTarget/cleanup.
+ initial hit flash using overlays instead of ogl "fade".
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2015-07-08 15:27:45 -07:00 |
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Howard Stearns
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ef4620cabb
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Add a button to create/toggle-away sword.
When brandished, display hit points (in overlay for this user).
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2015-07-08 11:52:37 -07:00 |
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Howard Stearns
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11e52c8ae0
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Baseline versions of fight club scripts.
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2015-07-07 14:41:03 -07:00 |
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